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Movement in combat
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1966934" data-attributes="member: 20805"><p><strong>Mini Combat.</strong></p><p></p><p></p><p>Umm.. your DM needs to read the rules... and maybe check up with current real world combat doctrine of 'Shoot-Move-& Communicate'. Attacking from where you are may not be the best thing to do.... it sounds like your game emulates a non-mini game where the actions boil down to 'Move close enough and hit the Orc'.</p><p></p><p>3E and Mini's make it so the players can have the choice to be tactical in thier actions.. it is designed so that a player can manuever into a tactical advantage in the manner described.</p><p></p><p> The characters can move-attack or attack-move.. and if they get Spring Attack even move-attack-move. </p><p></p><p> The do not have to declare thier entire rounds actions, unless they are taking a full round action like Withdraw. In this manner, the Rogue could move into a flanking position, realize that their is another bad guy about to come through a door, complete his move to the door and try to bar it.</p><p> {while I can't find this exactly in the SRD, under Full Attack you can gage the effect of your first attack and either redirect your other attacks or decide to take a Move action...so I am extrapolating a bit.}</p><p></p><p></p><p> As to informing players about their options re AoO and Tumble, my group is still learning the rules, but my 'old timers' don't get the freindly reminding <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1966934, member: 20805"] [b]Mini Combat.[/b] Umm.. your DM needs to read the rules... and maybe check up with current real world combat doctrine of 'Shoot-Move-& Communicate'. Attacking from where you are may not be the best thing to do.... it sounds like your game emulates a non-mini game where the actions boil down to 'Move close enough and hit the Orc'. 3E and Mini's make it so the players can have the choice to be tactical in thier actions.. it is designed so that a player can manuever into a tactical advantage in the manner described. The characters can move-attack or attack-move.. and if they get Spring Attack even move-attack-move. The do not have to declare thier entire rounds actions, unless they are taking a full round action like Withdraw. In this manner, the Rogue could move into a flanking position, realize that their is another bad guy about to come through a door, complete his move to the door and try to bar it. {while I can't find this exactly in the SRD, under Full Attack you can gage the effect of your first attack and either redirect your other attacks or decide to take a Move action...so I am extrapolating a bit.} As to informing players about their options re AoO and Tumble, my group is still learning the rules, but my 'old timers' don't get the freindly reminding :] [/QUOTE]
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Movement in combat
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