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Movement in combat
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<blockquote data-quote="CapnZapp" data-source="post: 7002667" data-attributes="member: 12731"><p>Perhaps something like: </p><p></p><p style="margin-left: 20px"><em>When a creature makes a melee or ranged attack and hits its target's AC <em>exactly</em>, that target gets to immediately make 20 ft movement that doesn't provoke OAs.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>If the target is downed by the attack, or otherwise incapacitated, <em>you</em> (the attacker) gain the movement instead. Remember, you can still interweave attacks and movement as normal.</em></p><p></p><p>D&D combat is so abstract there isn't any reason to not make this an essentially random occurance. </p><p></p><p>I opted against keying this to rolls of 20 or 1 or any specific d20 number, since roling or not rolling those can be affected by too many features or effects of the game. Rolling AC exactly is mostly a "middle" value that should occur fairly often even with advantage or disadvantage, for instance. Keying it to reaching the target's exact AC as one of the few non-static things that are easy to remember. </p><p></p><p>20 ft isn't a lot, but should be enough to escape the reach of most monsters, or to reach a new and interesting spot in most cases.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7002667, member: 12731"] Perhaps something like: [INDENT][I]When a creature makes a melee or ranged attack and hits its target's AC [I]exactly[/I], that target gets to immediately make 20 ft movement that doesn't provoke OAs. If the target is downed by the attack, or otherwise incapacitated, [I]you[/I] (the attacker) gain the movement instead. Remember, you can still interweave attacks and movement as normal.[/I][/INDENT] D&D combat is so abstract there isn't any reason to not make this an essentially random occurance. I opted against keying this to rolls of 20 or 1 or any specific d20 number, since roling or not rolling those can be affected by too many features or effects of the game. Rolling AC exactly is mostly a "middle" value that should occur fairly often even with advantage or disadvantage, for instance. Keying it to reaching the target's exact AC as one of the few non-static things that are easy to remember. 20 ft isn't a lot, but should be enough to escape the reach of most monsters, or to reach a new and interesting spot in most cases. [/QUOTE]
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