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Movement in Theater of the Mind for DnD 5e
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<blockquote data-quote="Yaarel" data-source="post: 9487257" data-attributes="member: 58172"><p>[USER=6680]@OptionalRule[/USER] </p><p></p><p>Most of the time, when players declare their movements it can be automatic, including to "engage" someone in combat. It is a good idea to resort to rolls when there is uncertainty, such as engagement versus avoidance.</p><p></p><p>In my game, I tend to refer to following distances:</p><p></p><p>• Engaged, Adjacent: typically within 10 feet (but from 0 feet occupying the same space to 20 feet if extending reach)</p><p>• Near, Close Range, Move, Weapon "Throw": typically within 30 feet (but includes 20 to 60)</p><p>• Far, Short Range: typically 100 feet (but includes 60 to 200)</p><p>• Far, Mid Range, "Bow Shot": typically 300 feet (within an accurate arrow, but includes 200 to 600)</p><p>• Far, Long Range: typically 1000 feet (but includes 600 to 2000)</p><p>• Remote (anything beyond, to any distance)</p><p></p><p>The "Far" distances happen rarely but sometimes come into play for spell descriptions and missile distances. For example, Fireball is a Short Range away, and affecting all "Adjacent" to the target of impact. Notably, a bow shooter can hit a spellcaster while remaining out of reach of spells.</p><p></p><p>I might simplify the Far distances in the future, but to do so would affect the value of things like Drow darkvision and so on. With the Short-Mid-Long divisions, official distances remain moreorless equivalent.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9487257, member: 58172"] [USER=6680]@OptionalRule[/USER] Most of the time, when players declare their movements it can be automatic, including to "engage" someone in combat. It is a good idea to resort to rolls when there is uncertainty, such as engagement versus avoidance. In my game, I tend to refer to following distances: • Engaged, Adjacent: typically within 10 feet (but from 0 feet occupying the same space to 20 feet if extending reach) • Near, Close Range, Move, Weapon "Throw": typically within 30 feet (but includes 20 to 60) • Far, Short Range: typically 100 feet (but includes 60 to 200) • Far, Mid Range, "Bow Shot": typically 300 feet (within an accurate arrow, but includes 200 to 600) • Far, Long Range: typically 1000 feet (but includes 600 to 2000) • Remote (anything beyond, to any distance) The "Far" distances happen rarely but sometimes come into play for spell descriptions and missile distances. For example, Fireball is a Short Range away, and affecting all "Adjacent" to the target of impact. Notably, a bow shooter can hit a spellcaster while remaining out of reach of spells. I might simplify the Far distances in the future, but to do so would affect the value of things like Drow darkvision and so on. With the Short-Mid-Long divisions, official distances remain moreorless equivalent. [/QUOTE]
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