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Movement in whirlpool control Water weird dash action issue
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8559377" data-attributes="member: 15882"><p>We had an issue with The whirlpool part of Control Water:</p><p></p><p>Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. <strong>A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.</strong></p><p></p><p>The bolded part is what the discussion was about.</p><p></p><p>One PC is caught on the edge and he wants to escape - he's 20 feet under water. He has waterwalk that floats him up 60 feet up/round...but he's caught.</p><p></p><p>DM decides to give PC advantage to swim away. </p><p></p><p>Player rolls and fails. He then says, "ok, that's my movement, so I will use my cunning action to dash again and roll again"</p><p></p><p><strong>Here is the discussion:</strong> GM says, you only get one check because dash action adds to your movement. It doesn't give you 'two move actions'. You've already failed your check, so doing a dash action won't work.</p><p></p><p>It's not a saving throw against the spell it's a skill check so, should he have gotten another check?</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8559377, member: 15882"] We had an issue with The whirlpool part of Control Water: Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. [B]A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.[/B] The bolded part is what the discussion was about. One PC is caught on the edge and he wants to escape - he's 20 feet under water. He has waterwalk that floats him up 60 feet up/round...but he's caught. DM decides to give PC advantage to swim away. Player rolls and fails. He then says, "ok, that's my movement, so I will use my cunning action to dash again and roll again" [B]Here is the discussion:[/B] GM says, you only get one check because dash action adds to your movement. It doesn't give you 'two move actions'. You've already failed your check, so doing a dash action won't work. It's not a saving throw against the spell it's a skill check so, should he have gotten another check? [/QUOTE]
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