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Movement in whirlpool control Water weird dash action issue
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<blockquote data-quote="Hawk Diesel" data-source="post: 8559538" data-attributes="member: 59848"><p>This is an interesting spell interaction. Here's a couple of the key points that I see:</p><p></p><p>1) Let's first consider the spell Water Walk. I've bolded the relevant sections.</p><p></p><p></p><p></p><p>From what I can tell, this spell doesn't specify the conditions of the liquid aside from its potential to deal damage. It doesn't state that the liquid surface must be still or calm. Weather it's a still pool, a raging river, or even a snowy avalanche, it is treated the same by the spell. Likewise, the later part of the spell does not specify the conditions of the liquid. It simply states the if you are submerged, you float to the surface at a specified rate.</p><p></p><p>So just from that analysis, I don't think I would have required a check from the PC in this circumstance. The Control Water spell doesn't specify that the effects of the spell counter or negate any magic ability to move through water. While it is a higher level spell than Water Walk, Water Walk is such a niche spell that is seems like it was tailor-made for just these kinds of circumstances.</p><p></p><p>2) Let's assume the PC didn't have Water Walk cast on them. How does the vortex created by Control Water interact with creatures that have higher movement speeds or additional movement modalities? The spell doesn't seem to care how fast you move. Whether you have a 30' walking speed (which translates to a 15' swim speed) or a full 60' swim speed, the spell says you either succeed that check or move closer to the vortex. To me, this is one of those ways that 5e has preferred simplicity and parsimony over a more simulationist approach to rules. Personally, I think it would make sense that a creature with more speed in the water would be better able to move against the pull of the vortex. However, with this spell a strong fighter with no swim speed may have a better chance at getting away from vortex than a weaker creature that is more at home in the water.</p><p></p><p>I think this spell would have been better if it were worded more like this:</p><p></p><p></p><p></p><p>I think the above version helps to clarify the intent of the spell while allowing for creatures with additional swim or movement capabilities more consideration.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8559538, member: 59848"] This is an interesting spell interaction. Here's a couple of the key points that I see: 1) Let's first consider the spell Water Walk. I've bolded the relevant sections. From what I can tell, this spell doesn't specify the conditions of the liquid aside from its potential to deal damage. It doesn't state that the liquid surface must be still or calm. Weather it's a still pool, a raging river, or even a snowy avalanche, it is treated the same by the spell. Likewise, the later part of the spell does not specify the conditions of the liquid. It simply states the if you are submerged, you float to the surface at a specified rate. So just from that analysis, I don't think I would have required a check from the PC in this circumstance. The Control Water spell doesn't specify that the effects of the spell counter or negate any magic ability to move through water. While it is a higher level spell than Water Walk, Water Walk is such a niche spell that is seems like it was tailor-made for just these kinds of circumstances. 2) Let's assume the PC didn't have Water Walk cast on them. How does the vortex created by Control Water interact with creatures that have higher movement speeds or additional movement modalities? The spell doesn't seem to care how fast you move. Whether you have a 30' walking speed (which translates to a 15' swim speed) or a full 60' swim speed, the spell says you either succeed that check or move closer to the vortex. To me, this is one of those ways that 5e has preferred simplicity and parsimony over a more simulationist approach to rules. Personally, I think it would make sense that a creature with more speed in the water would be better able to move against the pull of the vortex. However, with this spell a strong fighter with no swim speed may have a better chance at getting away from vortex than a weaker creature that is more at home in the water. I think this spell would have been better if it were worded more like this: I think the above version helps to clarify the intent of the spell while allowing for creatures with additional swim or movement capabilities more consideration. [/QUOTE]
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