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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Movement question, some opinions.
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<blockquote data-quote="AntiStateQuixote" data-source="post: 4639316" data-attributes="member: 30770"><p>Hm, we had EXACTLY this situation in our last game.</p><p></p><p>When we rolled initiative at the start of an encounter the dwarf fighter's miniature was in a hallway adjacent to a window on the second floor of a building. The bad guys were on the roof of the single storey building next door. A one square wide alleyway ran between the buildings.</p><p></p><p>The fighter wanted to leap across to the other building and engage the enemies. In order to avoid the more difficult standing jump his character moved backward two squares, moved forward two squares to get a "running jump" and jumped the two square distance necessary to clear the alleyway. That total movement of six squares put him into double move territory so he continued his second move action to get adjacent to the enemy.</p><p></p><p>Single move action = 2 squares back, 2 squares forward, 1 square of jump distance.</p><p>Second move action = 1 square of jump (continued from previous move action) and then more squares move.</p><p></p><p>That's probably not strictly legal by the rules (continuing the jump across two move actions?), but it worked for us.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 4639316, member: 30770"] Hm, we had EXACTLY this situation in our last game. When we rolled initiative at the start of an encounter the dwarf fighter's miniature was in a hallway adjacent to a window on the second floor of a building. The bad guys were on the roof of the single storey building next door. A one square wide alleyway ran between the buildings. The fighter wanted to leap across to the other building and engage the enemies. In order to avoid the more difficult standing jump his character moved backward two squares, moved forward two squares to get a "running jump" and jumped the two square distance necessary to clear the alleyway. That total movement of six squares put him into double move territory so he continued his second move action to get adjacent to the enemy. Single move action = 2 squares back, 2 squares forward, 1 square of jump distance. Second move action = 1 square of jump (continued from previous move action) and then more squares move. That's probably not strictly legal by the rules (continuing the jump across two move actions?), but it worked for us. [/QUOTE]
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Movement question, some opinions.
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