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General Tabletop Discussion
*Pathfinder & Starfinder
Movement rate of a falling object
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<blockquote data-quote="Lord Zardoz" data-source="post: 3604075" data-attributes="member: 704"><p>Just a random thought.</p><p></p><p>I know that for a Jump check, if your check result exceeds your permitted movement, you have to complete the movement in the next round, (essentially ending the round in mid jump).</p><p></p><p>Is there a corresponding rule for falling? Or does a character fall at essentially the speed of light. I suppose such a scenario could be used as a set up for a fight between a player and a villain over a potion of feather fall (Someone must win a grapple and drink it before X rounds is up, otherwise both get to go splat).</p><p></p><p>I know this can be worked out mathematically, but doing so would cause the movement rate to increase as the player fell. This is D&D, not a Newtonian physics simulator. Still, for those who are curious..</p><p></p><p>gravity=9.8 m/s^2</p><p>D&D terminal falling damage = 20d6 == 200 feet == 60.96 m</p><p>60.96 = 9.8 * (time)^2;</p><p>sqrt(60.96 / 9.8) = time</p><p>2.49407461 seconds = time</p><p></p><p>so to convert 200 ft of movement taking 2.49407461 seconds into 6 seconds of movement..</p><p>6 / 2.49407461 = 2.40570189</p><p>200 * 2.40570189 = 481.140378</p><p></p><p>So a falling rate of 480 or 96 squares in the first round (unless I screwed part of the math). Seems a bit much for D&D for my tastes. Is there a better / more official number out there?</p><p></p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3604075, member: 704"] Just a random thought. I know that for a Jump check, if your check result exceeds your permitted movement, you have to complete the movement in the next round, (essentially ending the round in mid jump). Is there a corresponding rule for falling? Or does a character fall at essentially the speed of light. I suppose such a scenario could be used as a set up for a fight between a player and a villain over a potion of feather fall (Someone must win a grapple and drink it before X rounds is up, otherwise both get to go splat). I know this can be worked out mathematically, but doing so would cause the movement rate to increase as the player fell. This is D&D, not a Newtonian physics simulator. Still, for those who are curious.. gravity=9.8 m/s^2 D&D terminal falling damage = 20d6 == 200 feet == 60.96 m 60.96 = 9.8 * (time)^2; sqrt(60.96 / 9.8) = time 2.49407461 seconds = time so to convert 200 ft of movement taking 2.49407461 seconds into 6 seconds of movement.. 6 / 2.49407461 = 2.40570189 200 * 2.40570189 = 481.140378 So a falling rate of 480 or 96 squares in the first round (unless I screwed part of the math). Seems a bit much for D&D for my tastes. Is there a better / more official number out there? END COMMUNICATION [/QUOTE]
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Movement rate of a falling object
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