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Community
General Tabletop Discussion
*Pathfinder & Starfinder
'Movement' Skill
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<blockquote data-quote="Vrecknidj" data-source="post: 1724581" data-attributes="member: 7301"><p>I'm not interested in making extreme changes to the game. However, I could see using movement rules like yours without making it a skill. I'm not keen on getting rid of Run and Balance and things like that either.</p><p></p><p>So, maybe there's a simple d20 check. If you want to run faster than your run speed, you make a d20 check, add some modifiers, and that's that.</p><p></p><p>Here's a very, very rough idea.</p><p></p><p>Running one category faster (i.e. from x3 to x4, or from x4 to x5 speed).</p><p>As a full-round action, you can attempt to run faster than your normal speed. To do so, you must succeed on both a Dex and a Str check. The DC for each is 15 plus any additional terrain or circumstance modifiers. If you succeed on both checks, you move at the faster speed for this round. If you fail either check, you move at your usual running speed for this round. You may run at this faster speed for consecutive rounds if you continue to make your checks. Running this way is tiring. After you've run this way for a number of rounds (consecutive or not, but only if you're running the whole time) equal to your Con modifier, you must make a Constitution check DC 15+# of rounds running at higher speed. If you fail this check you are Fatigued for 1 minute.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1724581, member: 7301"] I'm not interested in making extreme changes to the game. However, I could see using movement rules like yours without making it a skill. I'm not keen on getting rid of Run and Balance and things like that either. So, maybe there's a simple d20 check. If you want to run faster than your run speed, you make a d20 check, add some modifiers, and that's that. Here's a very, very rough idea. Running one category faster (i.e. from x3 to x4, or from x4 to x5 speed). As a full-round action, you can attempt to run faster than your normal speed. To do so, you must succeed on both a Dex and a Str check. The DC for each is 15 plus any additional terrain or circumstance modifiers. If you succeed on both checks, you move at the faster speed for this round. If you fail either check, you move at your usual running speed for this round. You may run at this faster speed for consecutive rounds if you continue to make your checks. Running this way is tiring. After you've run this way for a number of rounds (consecutive or not, but only if you're running the whole time) equal to your Con modifier, you must make a Constitution check DC 15+# of rounds running at higher speed. If you fail this check you are Fatigued for 1 minute. Dave [/QUOTE]
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'Movement' Skill
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