Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Movement vs. Entering - Interesting CustServ Response
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Markn" data-source="post: 4772777" data-attributes="member: 21827"><p>Our group must look at forced movement different than everyone else.</p><p></p><p>Here is some examples of how we do forced movement.</p><p></p><p>Player A starts his turn in Stinking Cloud. He gets hit with a power that slides him 2 squares. The owner of that power slides him out 1 square and back in with the second square. We rule that there is no extra damage because he starts in the Cloud before the forced movement and then ends his forced movement back in the cloud. We don't look at each individual square. Just his starting and ending position.</p><p></p><p>If the person started outside and got forced moved in, then he would take damage.</p><p></p><p>If the person started outside and got forced move in and out (with the same power, slide 2 for example) he never really was in the cloud and does not take damage.</p><p></p><p>It's simple, elegant and seems pretty balanced. There is no abuse of any rules, there is no massive damage that makes these spells overpowered and in the case of Grease, this fixes that issue quite simply. </p><p></p><p>Not sure if this is the RAW of looking at it (I believe it is), but IMHO it is the best way to view forced movement and removes the metagaming of multiple entries of the zone or area with one power/forced move.</p></blockquote><p></p>
[QUOTE="Markn, post: 4772777, member: 21827"] Our group must look at forced movement different than everyone else. Here is some examples of how we do forced movement. Player A starts his turn in Stinking Cloud. He gets hit with a power that slides him 2 squares. The owner of that power slides him out 1 square and back in with the second square. We rule that there is no extra damage because he starts in the Cloud before the forced movement and then ends his forced movement back in the cloud. We don't look at each individual square. Just his starting and ending position. If the person started outside and got forced moved in, then he would take damage. If the person started outside and got forced move in and out (with the same power, slide 2 for example) he never really was in the cloud and does not take damage. It's simple, elegant and seems pretty balanced. There is no abuse of any rules, there is no massive damage that makes these spells overpowered and in the case of Grease, this fixes that issue quite simply. Not sure if this is the RAW of looking at it (I believe it is), but IMHO it is the best way to view forced movement and removes the metagaming of multiple entries of the zone or area with one power/forced move. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Movement vs. Entering - Interesting CustServ Response
Top