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Movement vs. Entering - Interesting CustServ Response
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<blockquote data-quote="Markn" data-source="post: 4778492" data-attributes="member: 21827"><p><strong>Forced Movement - Individual squares or total movement</strong></p><p></p><p>So after reading Mistwell's message, particularly about the Grease section, does it not make more sense to view Forced Movement as a whole as opposed to what effects are triggered in each square?</p><p></p><p>For example, with Grease, if you miss and you look at each square of Forced Movement, then the person is slid out of the zone, then back in and it does indeed create a new trigger for the Grease spell creating a loop that happens until a successful hit.</p><p></p><p>However, in the same example, if you look at Forced Movement as a whole, the person starts in the zone, ends in the zone and therefore does not trigger the attack again (even though he temporarily came out but since we don't look at individual squares of movement it is like he never left).</p><p></p><p>Essentially, it becomes the starting position and the end position of Forced Movement to see if effects/spells are triggered.</p><p></p><p>Doesn't that seem like a simpler way of looking at Forced Movement and really, resolves the issues with almost every spell out there that I can think of.</p><p></p><p>Is there something I am missing regarding Forced Movement? This is how our group has gamed for a while and it seems to work very well.</p></blockquote><p></p>
[QUOTE="Markn, post: 4778492, member: 21827"] [b]Forced Movement - Individual squares or total movement[/b] So after reading Mistwell's message, particularly about the Grease section, does it not make more sense to view Forced Movement as a whole as opposed to what effects are triggered in each square? For example, with Grease, if you miss and you look at each square of Forced Movement, then the person is slid out of the zone, then back in and it does indeed create a new trigger for the Grease spell creating a loop that happens until a successful hit. However, in the same example, if you look at Forced Movement as a whole, the person starts in the zone, ends in the zone and therefore does not trigger the attack again (even though he temporarily came out but since we don't look at individual squares of movement it is like he never left). Essentially, it becomes the starting position and the end position of Forced Movement to see if effects/spells are triggered. Doesn't that seem like a simpler way of looking at Forced Movement and really, resolves the issues with almost every spell out there that I can think of. Is there something I am missing regarding Forced Movement? This is how our group has gamed for a while and it seems to work very well. [/QUOTE]
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