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<blockquote data-quote="Neverfate" data-source="post: 5719197" data-attributes="member: 93685"><p>I don't really see the point of this thread. D&D is about tailoring the game to what your players enjoy. That's like saying the thread on here about the group of players that play non-combative 4E are "doing it wrong". D&D is primarily a game of pretend. Some players want to be Indiana Jones (a character that explores death trap riddled dungeons and always survives. . . even nuclear bombs) and other players want a politically charged and intriguing game that relies on plot development rather than combat development.</p><p></p><p>It seems to me you're not understanding the subjectivity of D&D or movies or novels/stories/etc. There is a ridiculous amount of things you can do with 4th Edition D&D. Probably the same amount you could do with previous edition, but it's a bit easier to set up this time around.</p><p></p><p>I don't want to make assumptions, but I'd say a large amount of D&D 4th Ed players are there to "kick ass" so to speak. A lot of action movies are like that. The Transporter, Fast and the Furious, Rambo (all 4 of them) and even the Terminator are always exceptionally dumb, but entertaining movies that take away the risk of death in order to show crazy stunts, action and explosions. If Rambo dies . . . well then that's kind of boring. Who's going to shoot the -insert communist controlled villains here- if not him?</p><p></p><p>It's really a matter of taste. It's also a matter of talking about what you (the DM) and what the players want from the experience (whether a single game or a campaign). There should be a middle ground probably, but sometimes it's a give and take.</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5719197, member: 93685"] I don't really see the point of this thread. D&D is about tailoring the game to what your players enjoy. That's like saying the thread on here about the group of players that play non-combative 4E are "doing it wrong". D&D is primarily a game of pretend. Some players want to be Indiana Jones (a character that explores death trap riddled dungeons and always survives. . . even nuclear bombs) and other players want a politically charged and intriguing game that relies on plot development rather than combat development. It seems to me you're not understanding the subjectivity of D&D or movies or novels/stories/etc. There is a ridiculous amount of things you can do with 4th Edition D&D. Probably the same amount you could do with previous edition, but it's a bit easier to set up this time around. I don't want to make assumptions, but I'd say a large amount of D&D 4th Ed players are there to "kick ass" so to speak. A lot of action movies are like that. The Transporter, Fast and the Furious, Rambo (all 4 of them) and even the Terminator are always exceptionally dumb, but entertaining movies that take away the risk of death in order to show crazy stunts, action and explosions. If Rambo dies . . . well then that's kind of boring. Who's going to shoot the -insert communist controlled villains here- if not him? It's really a matter of taste. It's also a matter of talking about what you (the DM) and what the players want from the experience (whether a single game or a campaign). There should be a middle ground probably, but sometimes it's a give and take. [/QUOTE]
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