Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Movies, Novels, Heroes and D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannager" data-source="post: 5719481" data-attributes="member: 73683"><p>You are describing entitlement, but are going about the reasons for it all wrong.</p><p></p><p></p><p></p><p>It didn't come from anywhere you're thinking of. I've never met a D&D player who said, "The heroes never die in the movies, why should mine have a chance of dying in D&D?"</p><p></p><p>It <em>comes</em> from players developing a natural attachment to the character they made and guided through the campaign. Of <em>course</em> no one wants to run the risk of losing something they are attached to. Don't start blaming pop culture influences like movies (or, <em>worse</em>, "kids these days") for a rather obvious quality of human nature.</p><p></p><p></p><p></p><p>This is superficial reasoning. You should avoid it.</p><p></p><p>Movies keep main characters around because they allow the audience to relate to the plot as a whole. When we watch a character deal with the dramatic struggle, we empathize with him or her. They become the vessel through which we experience the move/video game/whatever. Killing the character severs the audience's connection to the character, and, by association, the audience's connection with the story. Only the most adept filmmakers and storytellers have mastered the art of drawing the audience back in after the removal of the protagonist.</p><p></p><p>The cause that <em>you</em> identify (money) is a byproduct of the film's/game's quality. That is to say, if you succeed in keeping the audience with you through the entire storyline (including when that storyline spans multiple films or games), you will experience greater financial success. But identifying <em>money</em> as the reason does little for your understanding; indeed, money can be claimed as the reason for <em>everything</em> done in a commercial production like a film or video game. Maintaining the audience's human attachment to the protagonist and the story is the real reason storytellers are hesitant to kill off their main character(s).</p><p></p><p>What does this mean for D&D?</p><p></p><p>Consider that, for some players, you may be doing quite a lot of harm to their investment in your game and its story by killing off their character. If their character is the lens through which they have understood and reacted to this story, losing that character also causes a loss of perspective.</p><p></p><p>I'm not telling you to make your games easy. Make them challenging, because that's where a lot of the fun lies. But failure should result in <em>setbacks</em>, not in an end to the character's story. There are a hundred different ways to handle a failure on the player's part that <em>don't</em> involve killing their characters. And if you do kill them, my advice is to provide an accessible way for them to return to the game (via resurrection magic or something similar).</p></blockquote><p></p>
[QUOTE="Dannager, post: 5719481, member: 73683"] You are describing entitlement, but are going about the reasons for it all wrong. It didn't come from anywhere you're thinking of. I've never met a D&D player who said, "The heroes never die in the movies, why should mine have a chance of dying in D&D?" It [I]comes[/I] from players developing a natural attachment to the character they made and guided through the campaign. Of [I]course[/I] no one wants to run the risk of losing something they are attached to. Don't start blaming pop culture influences like movies (or, [I]worse[/I], "kids these days") for a rather obvious quality of human nature. This is superficial reasoning. You should avoid it. Movies keep main characters around because they allow the audience to relate to the plot as a whole. When we watch a character deal with the dramatic struggle, we empathize with him or her. They become the vessel through which we experience the move/video game/whatever. Killing the character severs the audience's connection to the character, and, by association, the audience's connection with the story. Only the most adept filmmakers and storytellers have mastered the art of drawing the audience back in after the removal of the protagonist. The cause that [I]you[/I] identify (money) is a byproduct of the film's/game's quality. That is to say, if you succeed in keeping the audience with you through the entire storyline (including when that storyline spans multiple films or games), you will experience greater financial success. But identifying [I]money[/I] as the reason does little for your understanding; indeed, money can be claimed as the reason for [I]everything[/I] done in a commercial production like a film or video game. Maintaining the audience's human attachment to the protagonist and the story is the real reason storytellers are hesitant to kill off their main character(s). What does this mean for D&D? Consider that, for some players, you may be doing quite a lot of harm to their investment in your game and its story by killing off their character. If their character is the lens through which they have understood and reacted to this story, losing that character also causes a loss of perspective. I'm not telling you to make your games easy. Make them challenging, because that's where a lot of the fun lies. But failure should result in [I]setbacks[/I], not in an end to the character's story. There are a hundred different ways to handle a failure on the player's part that [I]don't[/I] involve killing their characters. And if you do kill them, my advice is to provide an accessible way for them to return to the game (via resurrection magic or something similar). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Movies, Novels, Heroes and D&D.
Top