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Movies of Games: Why are they always so bad?
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<blockquote data-quote="Ranger REG" data-source="post: 587383" data-attributes="member: 533"><p>It depends on your definition of adaptation. IMHO, adaptation DOES NOT always mean 100% translation and conversion from one media to another. If that is the case the two <em>LOTR</em> films would have been at least 5 hours long ... EACH.</p><p></p><p>Now, while continuity and familiar elements should be carried over to film, what makes a successful film is a good storyline. So, it's a matter of two things: adapting the adventure modules that is included in the game to become a good storyline OR an entirely different storyline that can be appeal toward the mainstream audience, which dwarfs the tiny genre audience by a thousandfold.</p><p></p><p></p><p>It should be based on the familiar elements of the game, but should have the creative license to make the story more appealing toward the mainstream.</p><p></p><p>Something like <em>Tomb Raider,</em> which is now in production for a sequel.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 587383, member: 533"] It depends on your definition of adaptation. IMHO, adaptation DOES NOT always mean 100% translation and conversion from one media to another. If that is the case the two [i]LOTR[/i] films would have been at least 5 hours long ... EACH. Now, while continuity and familiar elements should be carried over to film, what makes a successful film is a good storyline. So, it's a matter of two things: adapting the adventure modules that is included in the game to become a good storyline OR an entirely different storyline that can be appeal toward the mainstream audience, which dwarfs the tiny genre audience by a thousandfold. It should be based on the familiar elements of the game, but should have the creative license to make the story more appealing toward the mainstream. Something like [i]Tomb Raider,[/i] which is now in production for a sequel. [/QUOTE]
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Movies of Games: Why are they always so bad?
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