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General Tabletop Discussion
*Dungeons & Dragons
Moving diagonally between enemies on a grid
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<blockquote data-quote="Mercule" data-source="post: 7105732" data-attributes="member: 5100"><p>I assume you mean draw from the center of one edge of the square, not the center of the square, itself, leaving 3/4 and 1/4 squares. If so, I really like your idea and can't believe I've never run across it before. Probably the only concern with it is that most maps are mostly square to the world, with an occasional diagonal and the shift occurs at an even square interval. That's easy enough to adjust, it just takes some thought.</p><p></p><p></p><p>I don't see how this would solve the problem with lateral movement. It'll still be offset. I haven't actually used offset squares, but it seems like they might actually bring more of the cons for each option than the pros. You don't even get the 2/3:1/3 hex option for square lines, so you <u>must</u> use half spaces.</p><p></p><p></p><p>OK. This is, in fact, true. The 3.5 templates didn't really bother me, but I'll grant that they weren't always intuitive. Firecubes suck, though.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7105732, member: 5100"] I assume you mean draw from the center of one edge of the square, not the center of the square, itself, leaving 3/4 and 1/4 squares. If so, I really like your idea and can't believe I've never run across it before. Probably the only concern with it is that most maps are mostly square to the world, with an occasional diagonal and the shift occurs at an even square interval. That's easy enough to adjust, it just takes some thought. I don't see how this would solve the problem with lateral movement. It'll still be offset. I haven't actually used offset squares, but it seems like they might actually bring more of the cons for each option than the pros. You don't even get the 2/3:1/3 hex option for square lines, so you [U]must[/U] use half spaces. OK. This is, in fact, true. The 3.5 templates didn't really bother me, but I'll grant that they weren't always intuitive. Firecubes suck, though. [/QUOTE]
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Moving diagonally between enemies on a grid
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