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General Tabletop Discussion
*Dungeons & Dragons
Moving diagonally between enemies on a grid
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<blockquote data-quote="Bacon Bits" data-source="post: 7108810" data-attributes="member: 6777737"><p>No, hex grids give you 6 clear degrees of freedom, but if you want to move in any other direction you've got to do the hex grid wiggle to get anywhere and you don't move as far as you would if the grid were oriented differently. You move about a hex and a half. Since so many dungeons are square grid, you're either perfect north-south and wiggle east-west, or perfect east-west and wiggle north-south. Try placing two long 1" wide corridors at a right angle to each other, and the placing a 1" hex grid on top of that. You'll discover the problem pretty quickly. That's why hex grids are almost always used for large open area maps and overall campaign world maps.</p><p></p><p>Conical area effects are also randomly nightmarish to place.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7108810, member: 6777737"] No, hex grids give you 6 clear degrees of freedom, but if you want to move in any other direction you've got to do the hex grid wiggle to get anywhere and you don't move as far as you would if the grid were oriented differently. You move about a hex and a half. Since so many dungeons are square grid, you're either perfect north-south and wiggle east-west, or perfect east-west and wiggle north-south. Try placing two long 1" wide corridors at a right angle to each other, and the placing a 1" hex grid on top of that. You'll discover the problem pretty quickly. That's why hex grids are almost always used for large open area maps and overall campaign world maps. Conical area effects are also randomly nightmarish to place. [/QUOTE]
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Moving diagonally between enemies on a grid
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