Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Moving from Lower Wards to Middle Wards in Sharn (Eberron)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zjelani" data-source="post: 2355388" data-attributes="member: 2919"><p>Seems to me that they could blend pretty easily. Lower area is 95% inns, 5% shopping. Going up a bit it becomes closer to 50% each, and then eventually 5% inns, 95% shopping and market. And in some areas, there can be distinct shifts - on one level several inns, and just above them a set of stalls and tents for a bazaar. Culturally/economically, they might be pretty similiar. The lower levels of markets are run down, and the higher levels have higher fees and therefore nicer establishments. Same with the inns - cruddier ones the lower you go, nicer the higher you get until perhaps both the inns and markets are middle classish where they meet.</p><p></p><p>You know, a thought just occurred to me (maybe obvious to others, but i just had the light bulb). One additional reason the wealthier businesses are higher up, and the poorer are lower is if the various towers taper with very large bases and narrow tops, then real estate is scarcer the higher you go. And since rich people like to live up higher (who wouldn't), you want to run a business as high up as you can go, but the taxes/fees/real estate would go up with the elevation. Up high, very few businesses can afford the cost. But in the lower (and wider) bases of the towers, there's plenty of room. Real estate is either cheap or yours by right of defending it, so just about anyone can open a dump. The very shape of the towers reinforce the economics of the situation.</p></blockquote><p></p>
[QUOTE="Zjelani, post: 2355388, member: 2919"] Seems to me that they could blend pretty easily. Lower area is 95% inns, 5% shopping. Going up a bit it becomes closer to 50% each, and then eventually 5% inns, 95% shopping and market. And in some areas, there can be distinct shifts - on one level several inns, and just above them a set of stalls and tents for a bazaar. Culturally/economically, they might be pretty similiar. The lower levels of markets are run down, and the higher levels have higher fees and therefore nicer establishments. Same with the inns - cruddier ones the lower you go, nicer the higher you get until perhaps both the inns and markets are middle classish where they meet. You know, a thought just occurred to me (maybe obvious to others, but i just had the light bulb). One additional reason the wealthier businesses are higher up, and the poorer are lower is if the various towers taper with very large bases and narrow tops, then real estate is scarcer the higher you go. And since rich people like to live up higher (who wouldn't), you want to run a business as high up as you can go, but the taxes/fees/real estate would go up with the elevation. Up high, very few businesses can afford the cost. But in the lower (and wider) bases of the towers, there's plenty of room. Real estate is either cheap or yours by right of defending it, so just about anyone can open a dump. The very shape of the towers reinforce the economics of the situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Moving from Lower Wards to Middle Wards in Sharn (Eberron)
Top