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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 48427" data-attributes="member: 2277"><p>I must say that when doing this be careful not to ruin the fun that your pcs maybe having. You might think that you have a great story worked out but I have played under similar situations and had a 2e wizard who had to make it through several levels with no spells other than those he had from his race. It was not fun. Severely limiting your players may only make them resist your attempts to progress your story or they could just want to abandon it all together. My advice for handling this is that their spell casting is not affected at all. Their old gods still grant them power and they continue on the same way. They are in essence ambassadors of their faith trying to win followers and increase the influence of their god in this new world. They may find that some gods are more hostile to them than others and this may provide great opportunities. A good god who stands to lose power form these "infidels" may what them eliminated. The thing to remember is that what god the character worships maybe part of the character and the pc may resist all atempts by you to change his/her character. Think of it this way your a cleric or paladin thrown to a new land. You have dedicated your life to a god felt their divine power flow through you and now your suddenly going to say opps their not giving me spells I'm going to switch. Not going to happen. Ask the Pope if he would switch religions. Remeber that your players play to have fun not so you can play out your idea for a great story.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 48427, member: 2277"] I must say that when doing this be careful not to ruin the fun that your pcs maybe having. You might think that you have a great story worked out but I have played under similar situations and had a 2e wizard who had to make it through several levels with no spells other than those he had from his race. It was not fun. Severely limiting your players may only make them resist your attempts to progress your story or they could just want to abandon it all together. My advice for handling this is that their spell casting is not affected at all. Their old gods still grant them power and they continue on the same way. They are in essence ambassadors of their faith trying to win followers and increase the influence of their god in this new world. They may find that some gods are more hostile to them than others and this may provide great opportunities. A good god who stands to lose power form these "infidels" may what them eliminated. The thing to remember is that what god the character worships maybe part of the character and the pc may resist all atempts by you to change his/her character. Think of it this way your a cleric or paladin thrown to a new land. You have dedicated your life to a god felt their divine power flow through you and now your suddenly going to say opps their not giving me spells I'm going to switch. Not going to happen. Ask the Pope if he would switch religions. Remeber that your players play to have fun not so you can play out your idea for a great story. [/QUOTE]
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