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<blockquote data-quote="Sir Osis of Liver" data-source="post: 48503" data-attributes="member: 2427"><p>I have to agree with Dareoon on some accounts, if your players are really into roleplaying thier religious PC's you might run into that exact problem. I disagree in that he seems to be placeing to much an enfisis on keeping the players happy, the DM definatly needs to be having fun too, and building kick butt stories and playing cool NPCs and monsters is where that fun is had.</p><p>Basically, you should go ahead with the adventure but make sure you discuss how to handle the character altering aspects with them, come to a descision you can all live with (it's places like this i feel a little meta-gaming is perfectly exeptable) and the campaign should be alot more fun for every body.</p><p></p><p>Some thing like this did happen in our group once, I had designed an NPC for our DM, the gruop really need a cleric and we didn't have one. So was born one of the most remebered characters in the history of our gaming group, Dick Durkin priest of lathander. Dick was a planar human that had spent a great deal of time on Fearun and had become a devoute worshiper of lathander, ufortuneatly he got lost in his travels and ended up on my DM's homebrew world, Shedon. As this was an exeptable history for my DM, it was just automatically assumed there was no loss of spells. Later one of our players who at the time was on agian off again started playing regularly and when his character died (he's just one of those guy's with no luck and a high character fatality rate) it was decided he would take over as Dick. Now what happened was all of a sudden Mr. noluck started doing real well, survied and prospered. Eventually when the gruop had become famous, he started winning converts and built a church, things expanded from there and now one of the campaigns major religions is the church of lathander.</p><p></p><p>Maybe you should try this tactic if the players aren't thrilled with changing gods, it will definatly give them that great sense of accomplishment that only comes with making a tangable change to the world.</p><p></p><p>BTW, very cool plot set up, Nightfall.</p></blockquote><p></p>
[QUOTE="Sir Osis of Liver, post: 48503, member: 2427"] I have to agree with Dareoon on some accounts, if your players are really into roleplaying thier religious PC's you might run into that exact problem. I disagree in that he seems to be placeing to much an enfisis on keeping the players happy, the DM definatly needs to be having fun too, and building kick butt stories and playing cool NPCs and monsters is where that fun is had. Basically, you should go ahead with the adventure but make sure you discuss how to handle the character altering aspects with them, come to a descision you can all live with (it's places like this i feel a little meta-gaming is perfectly exeptable) and the campaign should be alot more fun for every body. Some thing like this did happen in our group once, I had designed an NPC for our DM, the gruop really need a cleric and we didn't have one. So was born one of the most remebered characters in the history of our gaming group, Dick Durkin priest of lathander. Dick was a planar human that had spent a great deal of time on Fearun and had become a devoute worshiper of lathander, ufortuneatly he got lost in his travels and ended up on my DM's homebrew world, Shedon. As this was an exeptable history for my DM, it was just automatically assumed there was no loss of spells. Later one of our players who at the time was on agian off again started playing regularly and when his character died (he's just one of those guy's with no luck and a high character fatality rate) it was decided he would take over as Dick. Now what happened was all of a sudden Mr. noluck started doing real well, survied and prospered. Eventually when the gruop had become famous, he started winning converts and built a church, things expanded from there and now one of the campaigns major religions is the church of lathander. Maybe you should try this tactic if the players aren't thrilled with changing gods, it will definatly give them that great sense of accomplishment that only comes with making a tangable change to the world. BTW, very cool plot set up, Nightfall. [/QUOTE]
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