Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
moving in combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Zoom" data-source="post: 189085" data-attributes="member: 409"><p>The cleric steps back 5 feet and casts a spell. The 5 foot step does not provoke an AoO because 5 foot steps never provoke an AoO. The casting of the spell provokes an AoO from anyone who threatens the cleric. You did not say which was the wizard, but I am assuming it is number 5. If it is number 5, then the cleric does not provoke an AoO by casting the spell unless 4, 5, or 6 have reach.</p><p></p><p>As others have said, after casting the spell, the cleric is done for the round, at least as far as movement goes. He may still take a move-equivalent action, however. He cannot move back to where he started until his next turn. On his next turn, he may take a 5 foot step forward, which does not provoke an AoO, and then make a full attack against number 5. He does not have to use the standard action here because he only needs a 5 foot step to threaten number 5. If he gets multiple attacks, in other words, he may step up and take them all. This assumes his weapon has been ready. If not, he must draw it as a move-equivalent action. In that case, he only gets one attack, and it is a standard action.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 189085, member: 409"] The cleric steps back 5 feet and casts a spell. The 5 foot step does not provoke an AoO because 5 foot steps never provoke an AoO. The casting of the spell provokes an AoO from anyone who threatens the cleric. You did not say which was the wizard, but I am assuming it is number 5. If it is number 5, then the cleric does not provoke an AoO by casting the spell unless 4, 5, or 6 have reach. As others have said, after casting the spell, the cleric is done for the round, at least as far as movement goes. He may still take a move-equivalent action, however. He cannot move back to where he started until his next turn. On his next turn, he may take a 5 foot step forward, which does not provoke an AoO, and then make a full attack against number 5. He does not have to use the standard action here because he only needs a 5 foot step to threaten number 5. If he gets multiple attacks, in other words, he may step up and take them all. This assumes his weapon has been ready. If not, he must draw it as a move-equivalent action. In that case, he only gets one attack, and it is a standard action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
moving in combat
Top