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Moving out of concealment to attack - when is stealth broken?
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<blockquote data-quote="auburn2" data-source="post: 8201371" data-attributes="member: 6855259"><p>Ok a few things.</p><p></p><p>1. Rogues will never get advantage on every turn by taking hide because they would need to succeed at a stealth check and no Rogue no matter how high his dex is he will not always suceed at a stealth check every time he tries. If you have a 20 in dex and expertise in stealth with a +3 proficiency (+11 total) you can reasonably expect to suceed at stealth about 80% of the time. That is a Rogue who dedicated everything to that one stat and he will still fail pretty regularly. Most Rogues are going to be more like 60% success in hide. Obviously that depends on the specific enemy.</p><p></p><p>Further even if an enemy successfully hides, the enemy can flat prevent advantage simply by taking the dodge action. If the enemy takes a dodge action or does anythign else to cause disadvantage then it is impossible for a Rogue to get advantage. He can be melee attacking while invisible and hidden using a Barbarian Reckless attack ability against an enemy illuminated by faerie fire who is prone, poisoned, and restrained and he will still not have advantage if the enemy takes dodge action or there is any other condition that applies disadvantage. A single thing that causes disadvantage will cancel all advantages.</p><p></p><p>2. I think what you meant to say is Rogues are supposed to get sneak attack every turn. I would modify that to say they are supposed to get sneak attack most turns. In my games I am guessing it is about 60% including hide and other ways. It is more for a swashbuckler and it will be more if you allow steady aim at your table. Most posters indicate it is more than 60% in their games.</p><p></p><p>3. You need to take an action to hide. You do not need to take an action to be unseen and being unseen will give you advantage whether hidden or not. In the original example if the Rogue fired from darkness he has advantage whether he takes the hide action or not (assuming he can see the enemy and the enemy does not have darkvision or he is outside of their darkvision range). In this respect dash is often what will provide the most bang for the buck. If your enemy is lit use a bonus action to dash to an area in darkness or outside their darkvision range and you get advantage. No stealth check required. Steady aim will do the same.</p><p></p><p>4. I realize this is a major point of controversy, but my understanding of RAW, RAI and sage advice is that you can not be hidden unless you are obscured (barring abilities like mask of the wild, naturally stealthy or skulker feat). In that respect #1 is the correct RAW answer. According to the PHB circumstances can change this at the DM's discretion.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8201371, member: 6855259"] Ok a few things. 1. Rogues will never get advantage on every turn by taking hide because they would need to succeed at a stealth check and no Rogue no matter how high his dex is he will not always suceed at a stealth check every time he tries. If you have a 20 in dex and expertise in stealth with a +3 proficiency (+11 total) you can reasonably expect to suceed at stealth about 80% of the time. That is a Rogue who dedicated everything to that one stat and he will still fail pretty regularly. Most Rogues are going to be more like 60% success in hide. Obviously that depends on the specific enemy. Further even if an enemy successfully hides, the enemy can flat prevent advantage simply by taking the dodge action. If the enemy takes a dodge action or does anythign else to cause disadvantage then it is impossible for a Rogue to get advantage. He can be melee attacking while invisible and hidden using a Barbarian Reckless attack ability against an enemy illuminated by faerie fire who is prone, poisoned, and restrained and he will still not have advantage if the enemy takes dodge action or there is any other condition that applies disadvantage. A single thing that causes disadvantage will cancel all advantages. 2. I think what you meant to say is Rogues are supposed to get sneak attack every turn. I would modify that to say they are supposed to get sneak attack most turns. In my games I am guessing it is about 60% including hide and other ways. It is more for a swashbuckler and it will be more if you allow steady aim at your table. Most posters indicate it is more than 60% in their games. 3. You need to take an action to hide. You do not need to take an action to be unseen and being unseen will give you advantage whether hidden or not. In the original example if the Rogue fired from darkness he has advantage whether he takes the hide action or not (assuming he can see the enemy and the enemy does not have darkvision or he is outside of their darkvision range). In this respect dash is often what will provide the most bang for the buck. If your enemy is lit use a bonus action to dash to an area in darkness or outside their darkvision range and you get advantage. No stealth check required. Steady aim will do the same. 4. I realize this is a major point of controversy, but my understanding of RAW, RAI and sage advice is that you can not be hidden unless you are obscured (barring abilities like mask of the wild, naturally stealthy or skulker feat). In that respect #1 is the correct RAW answer. According to the PHB circumstances can change this at the DM's discretion. [/QUOTE]
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Moving out of concealment to attack - when is stealth broken?
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