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Community
General Tabletop Discussion
*Dungeons & Dragons
Moving out of concealment to attack - when is stealth broken?
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<blockquote data-quote="auburn2" data-source="post: 8204417" data-attributes="member: 6855259"><p>I disagree with that. They have disadvantage more than 5 percent of the time they are rolling damage and that stops SA regardless of the other conditions. After disadvantage, you do not get SA damage unless you are using a ranged or finesse weapon, meaning if you are throwing oil, casting a spell, pushing someone off a cliff or anything other than attacking with a ranged or finesse weapon you are not getting it either.</p><p></p><p>Those combined are going to account for well over 5% of the times you are rolling damage even if you could get it every other time (which you cant). I think in general it is more like you will get a sneak attack opportunity 60-70% of your turns as a Rogue. If you only consider the turns you make a weapon attack and forget turns where you do another action it is probably about 80% in my campaigns, both as a player and as a DM more for a swashbuckler.</p><p></p><p>If you were actually expected to get it 100% of the time there would be no conditions at all. It would be like the gloom stalker's extra damage. The rules would say the Rogue "gets sneak attack damage on 1 attack a turn" and leave it at that.</p><p></p><p>The last battle I had with my 2nd level Rogue we started 300 ft from the enemy. With my heavy crossbow I made 9 attacks and got exactly 1 SA. The first and only time I got SA in the entire battle was when I shot a bolt from 95ft away against an enemy that was finally in melee with the Paladin on the 2nd to last round of battle and you would be hard pressed to explain how your Rogue would have got SA. Of note I did manage a crit with disadvantage on a long range shot. That is the first I can remember doing that myself .... no SA dice on it though.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8204417, member: 6855259"] I disagree with that. They have disadvantage more than 5 percent of the time they are rolling damage and that stops SA regardless of the other conditions. After disadvantage, you do not get SA damage unless you are using a ranged or finesse weapon, meaning if you are throwing oil, casting a spell, pushing someone off a cliff or anything other than attacking with a ranged or finesse weapon you are not getting it either. Those combined are going to account for well over 5% of the times you are rolling damage even if you could get it every other time (which you cant). I think in general it is more like you will get a sneak attack opportunity 60-70% of your turns as a Rogue. If you only consider the turns you make a weapon attack and forget turns where you do another action it is probably about 80% in my campaigns, both as a player and as a DM more for a swashbuckler. If you were actually expected to get it 100% of the time there would be no conditions at all. It would be like the gloom stalker's extra damage. The rules would say the Rogue "gets sneak attack damage on 1 attack a turn" and leave it at that. The last battle I had with my 2nd level Rogue we started 300 ft from the enemy. With my heavy crossbow I made 9 attacks and got exactly 1 SA. The first and only time I got SA in the entire battle was when I shot a bolt from 95ft away against an enemy that was finally in melee with the Paladin on the 2nd to last round of battle and you would be hard pressed to explain how your Rogue would have got SA. Of note I did manage a crit with disadvantage on a long range shot. That is the first I can remember doing that myself .... no SA dice on it though. [/QUOTE]
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Moving out of concealment to attack - when is stealth broken?
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