Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Moving out of concealment to attack - when is stealth broken?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8204699" data-attributes="member: 6801845"><p>BTW: the DM granting advantage or disadvantage based on the current circumstances is in the section on using ability scores, not under modifications to the game. The example they give is:</p><p></p><p style="margin-left: 20px">For example, imagine a wizard is running down a dungeon corridor to escape from a <a href="https://www.dndbeyond.com/monsters/beholder" target="_blank">beholder</a>. Around the corner ahead, two <strong><a href="https://www.dndbeyond.com/monsters/ogre" target="_blank">ogre</a>s</strong> lie in wait. Does the wizard hear the <strong><a href="https://www.dndbeyond.com/monsters/ogre" target="_blank">ogre</a>s</strong> readying their ambush? You look at the wizard’s passive Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a>) score and consider all the factors weighing on it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The wizard is running, not paying attention to what’s ahead of him. This imposes disadvantage on the wizard’s ability check. However, the <strong><a href="https://www.dndbeyond.com/monsters/ogre" target="_blank">ogre</a>s</strong> are readying a portcullis trap and making a lot of noise with a winch, which could grant the wizard advantage on the check. As a result, the character has neither advantage nor disadvantage on the Wisdom check, and you don’t need to consider any additional factors. Past encounters with an <a href="https://www.dndbeyond.com/monsters/ogre" target="_blank">ogre</a> ambush, the fact that the wizard’s ears are still ringing from the <a href="https://www.dndbeyond.com/spells/thunderwave" target="_blank">thunderwave</a> spell he cast at the <a href="https://www.dndbeyond.com/monsters/beholder" target="_blank">beholder</a>, the overall noise level of the dungeon — none of that matters any more. They all cancel out.</p> <p style="margin-left: 20px"></p><p>So if you think someone in combat should have disadvantage on their check because much like the wizard they are not paying attention, then give them advantage. </p><p></p><p>It's not a house rule, it's part of being a DM and deciding when you think advantage and disadvantage should be applied for things not called out in the rules.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8204699, member: 6801845"] BTW: the DM granting advantage or disadvantage based on the current circumstances is in the section on using ability scores, not under modifications to the game. The example they give is: [INDENT]For example, imagine a wizard is running down a dungeon corridor to escape from a [URL='https://www.dndbeyond.com/monsters/beholder']beholder[/URL]. Around the corner ahead, two [B][URL='https://www.dndbeyond.com/monsters/ogre']ogre[/URL]s[/B] lie in wait. Does the wizard hear the [B][URL='https://www.dndbeyond.com/monsters/ogre']ogre[/URL]s[/B] readying their ambush? You look at the wizard’s passive Wisdom ([URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception']Perception[/URL]) score and consider all the factors weighing on it.[/INDENT] [INDENT][/INDENT] [INDENT]The wizard is running, not paying attention to what’s ahead of him. This imposes disadvantage on the wizard’s ability check. However, the [B][URL='https://www.dndbeyond.com/monsters/ogre']ogre[/URL]s[/B] are readying a portcullis trap and making a lot of noise with a winch, which could grant the wizard advantage on the check. As a result, the character has neither advantage nor disadvantage on the Wisdom check, and you don’t need to consider any additional factors. Past encounters with an [URL='https://www.dndbeyond.com/monsters/ogre']ogre[/URL] ambush, the fact that the wizard’s ears are still ringing from the [URL='https://www.dndbeyond.com/spells/thunderwave']thunderwave[/URL] spell he cast at the [URL='https://www.dndbeyond.com/monsters/beholder']beholder[/URL], the overall noise level of the dungeon — none of that matters any more. They all cancel out.[/INDENT] [INDENT][/INDENT] So if you think someone in combat should have disadvantage on their check because much like the wizard they are not paying attention, then give them advantage. It's not a house rule, it's part of being a DM and deciding when you think advantage and disadvantage should be applied for things not called out in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Moving out of concealment to attack - when is stealth broken?
Top