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General Tabletop Discussion
*Dungeons & Dragons
Moving Silently w. a Spike Chain
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<blockquote data-quote="Ridley's Cohort" data-source="post: 204081" data-attributes="member: 545"><p>There is a reverse problem in that a DM who wants to nickel and dime a PC has to be fair and either give bonuses or/and spell out what are problem items.</p><p></p><p>The rules say that a character wearing silk pajamas and baby bottom soft slippers made from fetal calf skin gets the exact same ACP/encumbrance penalty for moving silently as the 17 Str adventurer wearing sturdy mountain boots & MW studded leather, carrying a bastard sword & longsword, and 300 gp of coin distributed into 3 belt pouches: <strong>zero</strong>.</p><p></p><p>Clearly the rules abstract out a lot. IMHO it is against the spirit of the rules to second guess the characters at the level of detail of different weapons they are carrying. If necessary, I am sure a Rogue would wrap the chain in silk. You don't have to quiz the player about what the character would be able to figure out on their own.</p><p></p><p>Obviously the DM can throw in lots of circumstance penalties if he wants. But I do not think it will make the game more fun.</p><p></p><p>One of the best pieces of advice in the DMG is the +/-2 rule. It basically said if a circumstance bonus was appropriate bump it up or down by 2. A 10% shift is pretty significant. What this means is the DM should hassle over the little stuff. If the rules do not spell it out already only tack on big effects to the roll.</p><p></p><p>IMHO the noice from a chain would be a small effect, zero if handled by someone skilled in stealth. YMMV.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 204081, member: 545"] There is a reverse problem in that a DM who wants to nickel and dime a PC has to be fair and either give bonuses or/and spell out what are problem items. The rules say that a character wearing silk pajamas and baby bottom soft slippers made from fetal calf skin gets the exact same ACP/encumbrance penalty for moving silently as the 17 Str adventurer wearing sturdy mountain boots & MW studded leather, carrying a bastard sword & longsword, and 300 gp of coin distributed into 3 belt pouches: [b]zero[/b]. Clearly the rules abstract out a lot. IMHO it is against the spirit of the rules to second guess the characters at the level of detail of different weapons they are carrying. If necessary, I am sure a Rogue would wrap the chain in silk. You don't have to quiz the player about what the character would be able to figure out on their own. Obviously the DM can throw in lots of circumstance penalties if he wants. But I do not think it will make the game more fun. One of the best pieces of advice in the DMG is the +/-2 rule. It basically said if a circumstance bonus was appropriate bump it up or down by 2. A 10% shift is pretty significant. What this means is the DM should hassle over the little stuff. If the rules do not spell it out already only tack on big effects to the roll. IMHO the noice from a chain would be a small effect, zero if handled by someone skilled in stealth. YMMV. [/QUOTE]
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Moving Silently w. a Spike Chain
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