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Moving Stealthily While Traveling
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<blockquote data-quote="Li Shenron" data-source="post: 7339205" data-attributes="member: 1465"><p>You just need to be reasonable, think about the situation naturally.</p><p></p><p>Being in the open might be unavoidable in some cases. Picture a sand desert with dunes here and there, but eventually if there is someone keeping watch, it is simply impossible to walk through it without being seen. The same happens if you have to walk through an illuminated room, door-to-door, and a guard is there. Just because the PC have a Dex score it doesn't mean you are required to always give them a chance at everything, if you say it's impossible, then it's impossible.</p><p></p><p>I always start from the narrative and think about it in natural terms. If the players asks for a chance at staying hidden, I might give some second thoughts to the situation, and add narrative details. Maybe there are objects that can be used for cover or concealment after all. But I won't force it and I won't ret-con the whole scene just because the players demand to use Stealth. The whole point being, <em>always</em> demanding to use Stealth is actually uncreative, so <em>sometimes</em> featuring a situation where Stealth can't be used forces them to try something different.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7339205, member: 1465"] You just need to be reasonable, think about the situation naturally. Being in the open might be unavoidable in some cases. Picture a sand desert with dunes here and there, but eventually if there is someone keeping watch, it is simply impossible to walk through it without being seen. The same happens if you have to walk through an illuminated room, door-to-door, and a guard is there. Just because the PC have a Dex score it doesn't mean you are required to always give them a chance at everything, if you say it's impossible, then it's impossible. I always start from the narrative and think about it in natural terms. If the players asks for a chance at staying hidden, I might give some second thoughts to the situation, and add narrative details. Maybe there are objects that can be used for cover or concealment after all. But I won't force it and I won't ret-con the whole scene just because the players demand to use Stealth. The whole point being, [I]always[/I] demanding to use Stealth is actually uncreative, so [I]sometimes[/I] featuring a situation where Stealth can't be used forces them to try something different. [/QUOTE]
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Moving Stealthily While Traveling
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