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General Tabletop Discussion
*Dungeons & Dragons
Moving Stealthily While Traveling
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<blockquote data-quote="Hriston" data-source="post: 7341494" data-attributes="member: 6787503"><p>I'm in agreement with this and other statements that stealthy movement is possible in pretty much all terrain types. As a DM, I would only introduce an exception as a particular challenge to be overcome, which would be explicit to the players in my description of the area before they decided if and how they were going to move into or through it.</p><p></p><p>On the other hand, at the scale of an encounter map, areas may exist where no stealthy movement is possible, because of the presence of illumination and lack of dense foliage, for example.</p><p></p><p>I think the reason I started this thread was to explore the idea that terrain types could be considered more or less conducive for stealthy movement in the same way that certain areas of a smaller-scale map could be. <em>Dense forest</em>, described as a type of difficult terrain in the PHB, for example, seems to equate quite readily to<em> dense foliage</em>, but I think drawing these types of parallels may not be as productive as it seemed to me at first. Obviously, all terrain types are a pastiche of features, which is probably why conditions making stealthy movement possible are available in nearly all cases.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7341494, member: 6787503"] I'm in agreement with this and other statements that stealthy movement is possible in pretty much all terrain types. As a DM, I would only introduce an exception as a particular challenge to be overcome, which would be explicit to the players in my description of the area before they decided if and how they were going to move into or through it. On the other hand, at the scale of an encounter map, areas may exist where no stealthy movement is possible, because of the presence of illumination and lack of dense foliage, for example. I think the reason I started this thread was to explore the idea that terrain types could be considered more or less conducive for stealthy movement in the same way that certain areas of a smaller-scale map could be. [I]Dense forest[/I], described as a type of difficult terrain in the PHB, for example, seems to equate quite readily to[I] dense foliage[/I], but I think drawing these types of parallels may not be as productive as it seemed to me at first. Obviously, all terrain types are a pastiche of features, which is probably why conditions making stealthy movement possible are available in nearly all cases. [/QUOTE]
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Moving Stealthily While Traveling
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