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<blockquote data-quote="Gilladian" data-source="post: 5560470" data-attributes="member: 2093"><p>I have mixed feelings about "pushing the game along". In one respect, a lot of roleplay and fun goes on during these discussions, so I tend to let that happen. I mean, there's a lot of fun listening to the fighter and the rogue call each other "froglegs" and "cannibal" respectively. </p><p></p><p>But at the same time, when a discussion devolves into a long argument about whether or not a keg of gunpowder can blow up a pylon on a quay, it is time to get things moving.</p><p></p><p>So, as DM, I wait until I think a conversation has reached a point of declining time vs fun benefit, and then I interrupt and summarize: "Character A will do x, and Characters B and C will do y, right?" If they disagree, I give them time to restate. Then I resummarize, and after a little back and forth, we move on.</p><p></p><p>That's outside combat. In combat, I tend to be a bit less relaxed. If they say they're doing it, and if they move their mini to do it, they did it. No takebacks. And if they SAY it, so did their character. This is also true when we're "in scene" during roleplay. If I'm voicing my remarks AS the NPC, the remarks they make are AS PCs. </p><p></p><p>In combination, these things tend to move the game along at a decent pace. Since we only play 3 hour sessions, we like to try to get a lot done with our time. We can usually get 1-3 good combats, and 2-3 noncombat scenes done.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5560470, member: 2093"] I have mixed feelings about "pushing the game along". In one respect, a lot of roleplay and fun goes on during these discussions, so I tend to let that happen. I mean, there's a lot of fun listening to the fighter and the rogue call each other "froglegs" and "cannibal" respectively. But at the same time, when a discussion devolves into a long argument about whether or not a keg of gunpowder can blow up a pylon on a quay, it is time to get things moving. So, as DM, I wait until I think a conversation has reached a point of declining time vs fun benefit, and then I interrupt and summarize: "Character A will do x, and Characters B and C will do y, right?" If they disagree, I give them time to restate. Then I resummarize, and after a little back and forth, we move on. That's outside combat. In combat, I tend to be a bit less relaxed. If they say they're doing it, and if they move their mini to do it, they did it. No takebacks. And if they SAY it, so did their character. This is also true when we're "in scene" during roleplay. If I'm voicing my remarks AS the NPC, the remarks they make are AS PCs. In combination, these things tend to move the game along at a decent pace. Since we only play 3 hour sessions, we like to try to get a lot done with our time. We can usually get 1-3 good combats, and 2-3 noncombat scenes done. [/QUOTE]
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