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<blockquote data-quote="Psikonetic" data-source="post: 5561061" data-attributes="member: 10346"><p>As part time GM for this group, I'll weigh in...</p><p></p><p>Two parts, I believe:</p><p></p><p>One, we play online, using TeamSpeak and MapTool. We're spread across the East Coast and this is our only method of play. Being an online game, the distractions are too many for some to resist. When I run the game, I only have up TeamSpeak and MapTool, but I'm sure the others spend time on YouTube, eBay, etc. so they get distracted. Meaning, they're not always paying attention to me and the set-up, so when it gets to their turn, they have to figure out what's changed and they wasted their time when others were describing their actions to come up with actions on their own.</p><p></p><p>Everyone there are adults, I don't think I have to "yell" at them or tell them they're "not allowed" to browse the internet during gameplay, I'm not a teacher after all. It would be a sign of respect if done and I've made mention of it, but I don't think it happens.</p><p></p><p>Second, I think the mindset of some of the players is that they have to "win" each encounter. Many of these folks are new gamers, they've grown up with video games with clear cut goals and game over scenarios. Everything has to be analyzed, pulled apart, and though upon to make sure they're making the "right" choice. I've said that the game is about doing what you feel in the moment and I, as GM, will tell you the consequences. They don't approach it as a cooperative story telling event, but as a set of challenges that must be defeated in the best and most effective way possible. The problem is, all the time discussing what to do next, who should carry which sword, etc. kills some of that effectiveness.</p></blockquote><p></p>
[QUOTE="Psikonetic, post: 5561061, member: 10346"] As part time GM for this group, I'll weigh in... Two parts, I believe: One, we play online, using TeamSpeak and MapTool. We're spread across the East Coast and this is our only method of play. Being an online game, the distractions are too many for some to resist. When I run the game, I only have up TeamSpeak and MapTool, but I'm sure the others spend time on YouTube, eBay, etc. so they get distracted. Meaning, they're not always paying attention to me and the set-up, so when it gets to their turn, they have to figure out what's changed and they wasted their time when others were describing their actions to come up with actions on their own. Everyone there are adults, I don't think I have to "yell" at them or tell them they're "not allowed" to browse the internet during gameplay, I'm not a teacher after all. It would be a sign of respect if done and I've made mention of it, but I don't think it happens. Second, I think the mindset of some of the players is that they have to "win" each encounter. Many of these folks are new gamers, they've grown up with video games with clear cut goals and game over scenarios. Everything has to be analyzed, pulled apart, and though upon to make sure they're making the "right" choice. I've said that the game is about doing what you feel in the moment and I, as GM, will tell you the consequences. They don't approach it as a cooperative story telling event, but as a set of challenges that must be defeated in the best and most effective way possible. The problem is, all the time discussing what to do next, who should carry which sword, etc. kills some of that effectiveness. [/QUOTE]
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