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<blockquote data-quote="ArghMark" data-source="post: 5561226" data-attributes="member: 83266"><p>Two suggestions:</p><p></p><p>Ever run a meeting? Gaming is a meeting and the GM is the chairperson. Not to say he is just talking (Thats a lecture), but he controls who gets prominence and when. Understand this point and be willing to cut people off where necessary. Ever been in a meeting with five people where two of them do all the talking? That isn't a good meeting, its two people hogging the limelight. Control the game, its your job as GM. </p><p></p><p>Two things to do -</p><p></p><p>1. "Back to topic guys. The orcs won't wait for you to chat about it."</p><p></p><p>This is the easy option and works with people who believe the purpose of the game is to progress through it.</p><p></p><p>2. Deliver this as blankly as you can. "Moving on" and then ask another player what he does. And if you don't get an action say he does nothing. If a conversation goes on the monsters go again. Thats for combat.</p><p></p><p>For exploration, cut off long winded stuff. If people need to discuss then make them do it in character; people often can't do this for too long. If other stuff comes up just say "I'm happy to discuss this with you all after the game. What do you do now?"</p><p></p><p>Seems harsh. But it'll get your game moving, and after a while people will respect you for it.</p><p></p><p>Edit: Oh, make sure your players understand that you want to move the game faster. Co-operation is key.</p></blockquote><p></p>
[QUOTE="ArghMark, post: 5561226, member: 83266"] Two suggestions: Ever run a meeting? Gaming is a meeting and the GM is the chairperson. Not to say he is just talking (Thats a lecture), but he controls who gets prominence and when. Understand this point and be willing to cut people off where necessary. Ever been in a meeting with five people where two of them do all the talking? That isn't a good meeting, its two people hogging the limelight. Control the game, its your job as GM. Two things to do - 1. "Back to topic guys. The orcs won't wait for you to chat about it." This is the easy option and works with people who believe the purpose of the game is to progress through it. 2. Deliver this as blankly as you can. "Moving on" and then ask another player what he does. And if you don't get an action say he does nothing. If a conversation goes on the monsters go again. Thats for combat. For exploration, cut off long winded stuff. If people need to discuss then make them do it in character; people often can't do this for too long. If other stuff comes up just say "I'm happy to discuss this with you all after the game. What do you do now?" Seems harsh. But it'll get your game moving, and after a while people will respect you for it. Edit: Oh, make sure your players understand that you want to move the game faster. Co-operation is key. [/QUOTE]
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