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<blockquote data-quote="Rel" data-source="post: 4788446" data-attributes="member: 99"><p>One of my very favorite epiphanies I've had from using 4e is how the Skill Challenge can be used to gloss over things that need to be glossed over.</p><p></p><p>In the early going of my current campaign I had the PC's inside these mines that they were trying to find a way out of. Traditionally this would be accomplished by them moving through the place and me describing the layout of the passageways. They'd sort of map the place out, have various encounters along the way and, eventually, they'd find their way out. In my opinion, if your adventure site is big enough, that gets laborious and tedious.</p><p></p><p>Instead I simply turned the "escape from the mines" into a Skill Challenge. They used various skills to navigate their way out of the place and, with each success or failure, I narrated them past the uninteresting parts and directly to the meaningful places inside the mines. I've used this method several times since for things like overland treks and I think it works great when there is a lot of ground to cover but only so many points of interest along the way.</p></blockquote><p></p>
[QUOTE="Rel, post: 4788446, member: 99"] One of my very favorite epiphanies I've had from using 4e is how the Skill Challenge can be used to gloss over things that need to be glossed over. In the early going of my current campaign I had the PC's inside these mines that they were trying to find a way out of. Traditionally this would be accomplished by them moving through the place and me describing the layout of the passageways. They'd sort of map the place out, have various encounters along the way and, eventually, they'd find their way out. In my opinion, if your adventure site is big enough, that gets laborious and tedious. Instead I simply turned the "escape from the mines" into a Skill Challenge. They used various skills to navigate their way out of the place and, with each success or failure, I narrated them past the uninteresting parts and directly to the meaningful places inside the mines. I've used this method several times since for things like overland treks and I think it works great when there is a lot of ground to cover but only so many points of interest along the way. [/QUOTE]
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