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Moving through an enemies space
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<blockquote data-quote="kreynolds" data-source="post: 67261" data-attributes="member: 2829"><p>Overrun (charge) [Standard][AoO: Yes]</p><p></p><p>A combatant can try to overrun as part of a charge action against an opponent that is one size category larger, the same size, or one size smaller than the combatant. Only one attempt to overrun can be made per charge. </p><p></p><p>An overrun takes place during the movement portion of a charge. With an overrun, a combatant attempts to move through the opponent's area. </p><p></p><p>First, a combatant must charge at least 10 feet in a straight line into the defender's space. </p><p></p><p>Then the defender chooses either to avoid the combatant or to block the combatant. If he avoids the combatant, the combatant keeps moving. (A combatant can always move through the space occupied by someone who lets a combatant by.) If the defender blocks a combatant, make a trip attack against the defender (see Trip, below). If the combatant succeeds in tripping the defender, the combatant can continue the charge in a straight line as normal. </p><p></p><p>If a combatant fails and is tripped in turn, the combatant is prone in the defender's space. If a combatant fails but is not tripped, the combatant has to move 5 feet back the way the combatant came. If that space is occupied, the combatant falls prone in that space.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 67261, member: 2829"] Overrun (charge) [Standard][AoO: Yes] A combatant can try to overrun as part of a charge action against an opponent that is one size category larger, the same size, or one size smaller than the combatant. Only one attempt to overrun can be made per charge. An overrun takes place during the movement portion of a charge. With an overrun, a combatant attempts to move through the opponent's area. First, a combatant must charge at least 10 feet in a straight line into the defender's space. Then the defender chooses either to avoid the combatant or to block the combatant. If he avoids the combatant, the combatant keeps moving. (A combatant can always move through the space occupied by someone who lets a combatant by.) If the defender blocks a combatant, make a trip attack against the defender (see Trip, below). If the combatant succeeds in tripping the defender, the combatant can continue the charge in a straight line as normal. If a combatant fails and is tripped in turn, the combatant is prone in the defender's space. If a combatant fails but is not tripped, the combatant has to move 5 feet back the way the combatant came. If that space is occupied, the combatant falls prone in that space. [/QUOTE]
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