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<blockquote data-quote="Dragon-Slayer" data-source="post: 3729977" data-attributes="member: 19577"><p>If you want a system that is extremely easy to jump into so that you can start roleplaying right away, Castles & Crusades is about your best bet. Anything from the previous versions of D&D or any of the early D&D compatible systems can be added on fairly easily. </p><p></p><p> I use an adaptive system so that my players can become better in some areas of expertise. For example a fighter that spends a lot of time at sea and wants to basically be a mariner and eventually a ship's captain at this point in time finds many nautical tasks quite easy because they have become routine as he is now focusing more on the leadership qualities he needs to run a ship. This is done with just a few notes, without the need to import a batch of rules.</p><p></p><p> For a more complicated game, I find the Burning Wheel allows GMs to really sink their teeth into portraying detailed conflict resolution, the rules are more detailed and the game is not for everyone, but the game is a great read even if you never play and can be picked up for less than the price of a 3.5 core book.</p></blockquote><p></p>
[QUOTE="Dragon-Slayer, post: 3729977, member: 19577"] If you want a system that is extremely easy to jump into so that you can start roleplaying right away, Castles & Crusades is about your best bet. Anything from the previous versions of D&D or any of the early D&D compatible systems can be added on fairly easily. I use an adaptive system so that my players can become better in some areas of expertise. For example a fighter that spends a lot of time at sea and wants to basically be a mariner and eventually a ship's captain at this point in time finds many nautical tasks quite easy because they have become routine as he is now focusing more on the leadership qualities he needs to run a ship. This is done with just a few notes, without the need to import a batch of rules. For a more complicated game, I find the Burning Wheel allows GMs to really sink their teeth into portraying detailed conflict resolution, the rules are more detailed and the game is not for everyone, but the game is a great read even if you never play and can be picked up for less than the price of a 3.5 core book. [/QUOTE]
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