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<blockquote data-quote="Treebore" data-source="post: 3732348" data-attributes="member: 10177"><p>I think I see where we are miscommunicating. The SIEGE engine is more universal, or maybe I should say simpler, is that you do not need additional rules for feats or skills using the SIEGE. You establish Primes, and then all saves and actions are resolved on the Prime/Non-Prime basis versus a challenge level that modifies the base 12/18. Thats the SIEGE engine. Thats how C&C works. Right there. No feats or skills are needed to add depth.</p><p></p><p>Player wants to accomplish some task, crazy (like whirlwind) or not, the CL is often equal to the HD of the opponent (using it this way represents the NPC trying to mess you up). In the case of a trap the CL is equal to the level of who made it.</p><p></p><p>To save versus spells CL is equal to the HD of the spellcaster.</p><p></p><p>To jump over a wall or table is totallly up to how difficult the CK thinks the CL should be.</p><p></p><p></p><p>See how the SDIEGE mechanic handles the variety?</p><p></p><p>Like I said, whne you really understand how the SIEGE engine can adapt to be used, you don't need skill lists or feats.</p><p></p><p>I think what bothers most people is they read the examples given for using SIEGE checks they don't "see" how mutable it is to every situation you run up against in the game.</p><p></p><p>To the point where the only things I look up anymore are the specifics of spells, magic items, and to determine treasure hoards. Occassionally to refresh my memory on what classes can do.</p><p></p><p>So that is why I prefer C&C over 3E.</p><p> The SIEGE engine allows me to allow any character to perform any feat like action, non feat like action, a skill based action, all without pages of codified rules that tell me when things can be done or applied, or not. ITs "Is it Prime or nonPrime? It is" TN 12 plus CL 8, so beat a 20. It isn't? OK TN 18 plus CL 8, so beat a 26." Or, "You want to push that 4 ton rectangular boulder off to the side? Um, no, your not Hercules."</p><p></p><p>Once you "get" the SIEGE engine its really that simple.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3732348, member: 10177"] I think I see where we are miscommunicating. The SIEGE engine is more universal, or maybe I should say simpler, is that you do not need additional rules for feats or skills using the SIEGE. You establish Primes, and then all saves and actions are resolved on the Prime/Non-Prime basis versus a challenge level that modifies the base 12/18. Thats the SIEGE engine. Thats how C&C works. Right there. No feats or skills are needed to add depth. Player wants to accomplish some task, crazy (like whirlwind) or not, the CL is often equal to the HD of the opponent (using it this way represents the NPC trying to mess you up). In the case of a trap the CL is equal to the level of who made it. To save versus spells CL is equal to the HD of the spellcaster. To jump over a wall or table is totallly up to how difficult the CK thinks the CL should be. See how the SDIEGE mechanic handles the variety? Like I said, whne you really understand how the SIEGE engine can adapt to be used, you don't need skill lists or feats. I think what bothers most people is they read the examples given for using SIEGE checks they don't "see" how mutable it is to every situation you run up against in the game. To the point where the only things I look up anymore are the specifics of spells, magic items, and to determine treasure hoards. Occassionally to refresh my memory on what classes can do. So that is why I prefer C&C over 3E. The SIEGE engine allows me to allow any character to perform any feat like action, non feat like action, a skill based action, all without pages of codified rules that tell me when things can be done or applied, or not. ITs "Is it Prime or nonPrime? It is" TN 12 plus CL 8, so beat a 20. It isn't? OK TN 18 plus CL 8, so beat a 26." Or, "You want to push that 4 ton rectangular boulder off to the side? Um, no, your not Hercules." Once you "get" the SIEGE engine its really that simple. [/QUOTE]
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