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Moving to C&C... need help
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<blockquote data-quote="Irda Ranger" data-source="post: 3734903" data-attributes="member: 1003"><p>Other than stats and level (which translate over seamlessly), I would not "convert" the characters, monsters or NPC's in a mathematical sense, but would try to boil all those characters down to their essence (what makes they what they are), and then attempt to recreate that essence from the ground up using C&C rules. Given how quickly characters can be built up in C&C (10th level is almost as easy as 1st level, other than for Wizards who have the additional spells to choose), this doesn't take long.</p><p></p><p></p><p>You'll just have to do a write-up. Look at the races provided in C&C's PHB to get a feel for the relative power level of racial choices, and then convert over. The folks at the TLG forums are very friendly and helpful. I don't think it will be hard.</p><p></p><p>Frankly I think the hardest part about converting over Eberron to C&C will be the effects of the various Houses. D&D 3x (because it has a limited list of Feats, and you must choose among them) allows you to trade Feats which improve class abilities (like Metamagic or Weapon Focus) for House abilities. Since there's no equivalent mechanic in C&C, I don't know how you'd allow players to make this trade-off. You may have to simply ban House members (the ones with the Rune tatoos, anyway) from being PC's, which isn't very fun. If I can think of a better solution, I'll post it here.</p><p></p><p></p><p>If you say so. I'd make a seperate Int Prime caster class though, disallow the need for components of any kind, and fiddle with the Spell list to fit thematically. It's a little more work, but makes the Psion a real class and meaningful choice.</p><p></p><p>Lastly, I <strong>highly</strong> recommend that you use a universal CL of 18 (no 18/12 split) and just grant a +6 modifier for Primes. This is so much simpler to use in play, I think the only reason the Trolls didn't use it was to avoid looking like / infringing on the d20 mechanic.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3734903, member: 1003"] Other than stats and level (which translate over seamlessly), I would not "convert" the characters, monsters or NPC's in a mathematical sense, but would try to boil all those characters down to their essence (what makes they what they are), and then attempt to recreate that essence from the ground up using C&C rules. Given how quickly characters can be built up in C&C (10th level is almost as easy as 1st level, other than for Wizards who have the additional spells to choose), this doesn't take long. You'll just have to do a write-up. Look at the races provided in C&C's PHB to get a feel for the relative power level of racial choices, and then convert over. The folks at the TLG forums are very friendly and helpful. I don't think it will be hard. Frankly I think the hardest part about converting over Eberron to C&C will be the effects of the various Houses. D&D 3x (because it has a limited list of Feats, and you must choose among them) allows you to trade Feats which improve class abilities (like Metamagic or Weapon Focus) for House abilities. Since there's no equivalent mechanic in C&C, I don't know how you'd allow players to make this trade-off. You may have to simply ban House members (the ones with the Rune tatoos, anyway) from being PC's, which isn't very fun. If I can think of a better solution, I'll post it here. If you say so. I'd make a seperate Int Prime caster class though, disallow the need for components of any kind, and fiddle with the Spell list to fit thematically. It's a little more work, but makes the Psion a real class and meaningful choice. Lastly, I [B]highly[/B] recommend that you use a universal CL of 18 (no 18/12 split) and just grant a +6 modifier for Primes. This is so much simpler to use in play, I think the only reason the Trolls didn't use it was to avoid looking like / infringing on the d20 mechanic. [/QUOTE]
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