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<blockquote data-quote="ST" data-source="post: 3737665" data-attributes="member: 14053"><p>Although I don't know if we will end up with everyone agreeing, I think this raises some kinda interesting questions about game systems and how they're viewed.</p><p></p><p>I don't know the rules of either system from memory so I'll try an example (correct me if I get something wrong, please). </p><p></p><p>Bob wants to play a tough barbarian to play in two different campaigns, one using C&C and the other in D&D 3.x. He wants him to be an axe user who's going to steadily get better at it, and learn more techniques.</p><p></p><p>In C&C, he's going to be making SIEGE checks to use special techniques. He'll take a Prime that supports this. As he becomes more powerful, between being able to hit heigher SIEGE DCs and the GM using some kind of "repeated stunts get easier" system, he goes from things like hitting two enemies in one attack to being a whirlwind of steel, hitting everyone around him.</p><p></p><p>In D&D 3.x, he's taking new Feats as he levels. Power Attack, then Cleave, then Whirlwind Attack. </p><p></p><p>Both games describe his character as a barbarian learning and growing to become a mighty warrior. Both games will allow him to do this and have fun playing the game. <strong>But they're doing it differently.</strong> The play experience is going to differ. </p><p></p><p>It's a good piece of the system to break out and discuss like this, I think, because you can get similar in-game result from two very different systems.</p></blockquote><p></p>
[QUOTE="ST, post: 3737665, member: 14053"] Although I don't know if we will end up with everyone agreeing, I think this raises some kinda interesting questions about game systems and how they're viewed. I don't know the rules of either system from memory so I'll try an example (correct me if I get something wrong, please). Bob wants to play a tough barbarian to play in two different campaigns, one using C&C and the other in D&D 3.x. He wants him to be an axe user who's going to steadily get better at it, and learn more techniques. In C&C, he's going to be making SIEGE checks to use special techniques. He'll take a Prime that supports this. As he becomes more powerful, between being able to hit heigher SIEGE DCs and the GM using some kind of "repeated stunts get easier" system, he goes from things like hitting two enemies in one attack to being a whirlwind of steel, hitting everyone around him. In D&D 3.x, he's taking new Feats as he levels. Power Attack, then Cleave, then Whirlwind Attack. Both games describe his character as a barbarian learning and growing to become a mighty warrior. Both games will allow him to do this and have fun playing the game. [b]But they're doing it differently.[/b] The play experience is going to differ. It's a good piece of the system to break out and discuss like this, I think, because you can get similar in-game result from two very different systems. [/QUOTE]
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