Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Moving to C&C... need help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SavageRobby" data-source="post: 3738767" data-attributes="member: 51573"><p>So has the anti-evangelism. Its like the Troll Lords killed y'alls dogs or something.</p><p></p><p></p><p></p><p></p><p></p><p>RAW, C&C has a mechanic for performing <em>player-defined</em> actions with a difficultly level as <em>defined by the DM</em>, and has a few pages in the rules explaining how that mechanic works and examples of in-game implementation. That is "out of the box". Again, if you're actually interested in a better understanding and not just making up assertions to support your argument, go read pages 109-112 (PHB 2nd printing).</p><p></p><p>So if a player wants their character to perform an action that emulates a 3x feat, <strong>out of the box</strong> C&C has a mechanic designed to handle it - no house ruling necessary. That is the honest assessment.</p><p></p><p>It is also important to note that the SIEGE engine isn't designed specifically for emulating feats, but for any kind of action the player wants to do - skills (swimming, tracking, stealth), actions (lifting a heavy object, holding your breath, running and sliding under an Otyugh) and pretty much anything else (a player had Wizard dangling from a rope and wanted to cast a spell; he made a SIEGE check to do it and the spell went off).</p><p></p><p>It is further important to note that - as some have rightly pointed out - much of the actual implementation of the mechanic is based on <em>DM adjudication</em> - and that is by design. So if you have a DM who doesn't want the characters swinging from chandeliers or sliding under Otyughs or making Whirlwind attacks or Cleaving or whatnot, they won't allow them. While I would (and have, in some cases) allowed actions like the above, I won't allow non-spellcasting classes to use the SIEGE engine to try to cast spells. That is my prerogative as the DM for my campaign. YMMV.</p><p></p><p></p><p></p><p>Now, if you wanted to add feats lock, stock and barrel to the game, then it <u>would</u> require house rules to do so - but that is a different conversation completely. With the way C&C and the SIEGE engine are designed, out of the box, C&C doesn't <em>need</em> feats, because they <em>can</em> be duplicated with the SIEGE engine.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3738767, member: 51573"] So has the anti-evangelism. Its like the Troll Lords killed y'alls dogs or something. RAW, C&C has a mechanic for performing [i]player-defined[/i] actions with a difficultly level as [i]defined by the DM[/i], and has a few pages in the rules explaining how that mechanic works and examples of in-game implementation. That is "out of the box". Again, if you're actually interested in a better understanding and not just making up assertions to support your argument, go read pages 109-112 (PHB 2nd printing). So if a player wants their character to perform an action that emulates a 3x feat, [b]out of the box[/b] C&C has a mechanic designed to handle it - no house ruling necessary. That is the honest assessment. It is also important to note that the SIEGE engine isn't designed specifically for emulating feats, but for any kind of action the player wants to do - skills (swimming, tracking, stealth), actions (lifting a heavy object, holding your breath, running and sliding under an Otyugh) and pretty much anything else (a player had Wizard dangling from a rope and wanted to cast a spell; he made a SIEGE check to do it and the spell went off). It is further important to note that - as some have rightly pointed out - much of the actual implementation of the mechanic is based on [i]DM adjudication[/i] - and that is by design. So if you have a DM who doesn't want the characters swinging from chandeliers or sliding under Otyughs or making Whirlwind attacks or Cleaving or whatnot, they won't allow them. While I would (and have, in some cases) allowed actions like the above, I won't allow non-spellcasting classes to use the SIEGE engine to try to cast spells. That is my prerogative as the DM for my campaign. YMMV. Now, if you wanted to add feats lock, stock and barrel to the game, then it [u]would[/u] require house rules to do so - but that is a different conversation completely. With the way C&C and the SIEGE engine are designed, out of the box, C&C doesn't [i]need[/i] feats, because they [i]can[/i] be duplicated with the SIEGE engine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Moving to C&C... need help
Top