Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Moving to C&C... need help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 3740123" data-attributes="member: 10177"><p>Which is another reason why I like playing C&C as well as CKing it. In 3E everyone pretty much followed the rules, IE pretty much ran the same game, unless they used their own setting and adventures, still, mechanics wise, their game was the same as everyone elses.</p><p></p><p>In C&C I am again rediscovering the courtesy of playing in someone elses's game and keeping my "DM mouth shut", but most importantly, and the most fun thing to me, is seeing how the CK uses their creativity to adjudicate different game situtations, their house rules, etc... Which in turn strongly encourages "group participation" in deciding on such rules for our group will work. Which in turn inspires me with all the new ideas created and discussed.</p><p></p><p>There are advantages to having a completely unified rules set for everyone to use and follow, but with C&C we use the core mechanic (which, so far, keeps everything recognizable to new players who know the SIEGE mechanic) and then customize the game in how we interpret the SIEGE mechanic and what rules we write up or take from other RPG's.</p><p></p><p>So I guess I enjoy the dynamic creativity that C&C allows for in the mechanics themselves rather than just the original setting, adventure, or customized PrC or feats.</p><p></p><p>Not to mention how easy it is for me to not only use material from all the editions of D&D books I own, but from other systems as well. Such as Savage Worlds, EPICrpg, and Paladium, to name a few.</p><p></p><p>So, for me, and apaprently a significant number of TLG boards posters, C&C is pretty much gaming Nirvanna. We play how we want to.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3740123, member: 10177"] Which is another reason why I like playing C&C as well as CKing it. In 3E everyone pretty much followed the rules, IE pretty much ran the same game, unless they used their own setting and adventures, still, mechanics wise, their game was the same as everyone elses. In C&C I am again rediscovering the courtesy of playing in someone elses's game and keeping my "DM mouth shut", but most importantly, and the most fun thing to me, is seeing how the CK uses their creativity to adjudicate different game situtations, their house rules, etc... Which in turn strongly encourages "group participation" in deciding on such rules for our group will work. Which in turn inspires me with all the new ideas created and discussed. There are advantages to having a completely unified rules set for everyone to use and follow, but with C&C we use the core mechanic (which, so far, keeps everything recognizable to new players who know the SIEGE mechanic) and then customize the game in how we interpret the SIEGE mechanic and what rules we write up or take from other RPG's. So I guess I enjoy the dynamic creativity that C&C allows for in the mechanics themselves rather than just the original setting, adventure, or customized PrC or feats. Not to mention how easy it is for me to not only use material from all the editions of D&D books I own, but from other systems as well. Such as Savage Worlds, EPICrpg, and Paladium, to name a few. So, for me, and apaprently a significant number of TLG boards posters, C&C is pretty much gaming Nirvanna. We play how we want to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Moving to C&C... need help
Top