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Moving to Side Initiative
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<blockquote data-quote="masshysteria" data-source="post: 5756336" data-attributes="member: 16055"><p>I like grouping the damage and conditions. This will definitely happen</p><p></p><p>The initiative check against a DC is a clever idea. Each player still get to roll initiative. Solos, elites could make their own check like the PC's. The check get a little more complicated in three way fight, but still manageble. Now there are just two DC's that are possible to beat.</p><p></p><p>So the new process is:</p><p></p><p>1. Roll initiative.</p><p>2. Apply on-going damage.</p><p>3. PC's that beat the DC.</p><p>4. Monsters (DC equal to average init+10).</p><p>5. PC's that fail to beat DC or delay.</p><p>6. Savings throws.</p><p>7. Apply new damage and new conditions.</p><p>8. Repeat from step 1.</p><p></p><p>I like it. This also means the DM doesn't have to roll init making the DM's job easier.</p></blockquote><p></p>
[QUOTE="masshysteria, post: 5756336, member: 16055"] I like grouping the damage and conditions. This will definitely happen The initiative check against a DC is a clever idea. Each player still get to roll initiative. Solos, elites could make their own check like the PC's. The check get a little more complicated in three way fight, but still manageble. Now there are just two DC's that are possible to beat. So the new process is: 1. Roll initiative. 2. Apply on-going damage. 3. PC's that beat the DC. 4. Monsters (DC equal to average init+10). 5. PC's that fail to beat DC or delay. 6. Savings throws. 7. Apply new damage and new conditions. 8. Repeat from step 1. I like it. This also means the DM doesn't have to roll init making the DM's job easier. [/QUOTE]
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