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<blockquote data-quote="RangerWickett" data-source="post: 5756558" data-attributes="member: 63"><p>My idea was that all conditions last at least one round. If you grant someone a bonus save on a 'save ends' condition, it will still last at least until the end of the turn, because conditions and damage only . . . um, 'toggle'(?) . . . only take effect or stop working at the end of each turn.</p><p></p><p>So turn 1, Drizzt attacks and hits 2 orcs out of a group of 4, reducing them to 0 HP. Then a demon curses Drizzt so he's dazed (save ends). Those orcs then attack Drizzt, but he's not dazed vs. the attack. They hit and inflict some damage. Then the turn ends, the daze starts, and the 2 orcs die.</p><p></p><p>Turn 2, Drizzt's dazed, so he can only attack one orc; he reduces it to 0 hp. The demon sets Drizzt on fire, ongoing 5 (save ends). The two remaining orcs attack, hit Drizzt because he's dazed and easy to hit. Turn ends, Drizzt saves vs daze and fails, one orc dies.</p><p></p><p>Turn 3, Drizzt takes his 5 fire damage, which reduces him to 0 hit points, but he still gets his turn. He's still dazed, but he doesn't want to die, so he spends his standard action to second wind, and his hit points pop back up. The demon attacks and hits Drizzt, and so does the remaining orc, but the damage isn't quite enough to drop him back to 0. The turn ends, Drizzt makes his saves against fire (fails) and dazed (succeeds).</p><p></p><p>Turn 4, Drizzt takes his fire damage and drops below 0 again, so he knows he's about to die, so he goes all Drizzt-y on the demon, and reduces it to 0 hit points. The demon can't really do much extra against Drizzt, and it can't heal itself, but it attacks anyway, just in spite. The orc runs away. The turn ends, the demon dies, Drizzt fails his save against fire, falls unconscious, and starts to die.</p><p></p><p>Turn 5-7, Drizzt burns to death.</p><p></p><p>Turn 8, the orc comes back, takes the drow's swords, and claims he killed him.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5756558, member: 63"] My idea was that all conditions last at least one round. If you grant someone a bonus save on a 'save ends' condition, it will still last at least until the end of the turn, because conditions and damage only . . . um, 'toggle'(?) . . . only take effect or stop working at the end of each turn. So turn 1, Drizzt attacks and hits 2 orcs out of a group of 4, reducing them to 0 HP. Then a demon curses Drizzt so he's dazed (save ends). Those orcs then attack Drizzt, but he's not dazed vs. the attack. They hit and inflict some damage. Then the turn ends, the daze starts, and the 2 orcs die. Turn 2, Drizzt's dazed, so he can only attack one orc; he reduces it to 0 hp. The demon sets Drizzt on fire, ongoing 5 (save ends). The two remaining orcs attack, hit Drizzt because he's dazed and easy to hit. Turn ends, Drizzt saves vs daze and fails, one orc dies. Turn 3, Drizzt takes his 5 fire damage, which reduces him to 0 hit points, but he still gets his turn. He's still dazed, but he doesn't want to die, so he spends his standard action to second wind, and his hit points pop back up. The demon attacks and hits Drizzt, and so does the remaining orc, but the damage isn't quite enough to drop him back to 0. The turn ends, Drizzt makes his saves against fire (fails) and dazed (succeeds). Turn 4, Drizzt takes his fire damage and drops below 0 again, so he knows he's about to die, so he goes all Drizzt-y on the demon, and reduces it to 0 hit points. The demon can't really do much extra against Drizzt, and it can't heal itself, but it attacks anyway, just in spite. The orc runs away. The turn ends, the demon dies, Drizzt fails his save against fire, falls unconscious, and starts to die. Turn 5-7, Drizzt burns to death. Turn 8, the orc comes back, takes the drow's swords, and claims he killed him. [/QUOTE]
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