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Moving while blind
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<blockquote data-quote="cooperjer" data-source="post: 7122935" data-attributes="member: 6862150"><p>I'm with crowd that keeps it simple for something like this. I would leave it to the player to ensure they can role-play if their character is aware of the terrain. If you feel the player is role-playing In a way that is breaking your dis-belief, then ask the player about why they feel their character is aware of the terrain. The players answer may help you to better understand their point of view. Once you understand that point of view you can then logically use the same point of view for NPCs.</p><p></p><p>One additional thing to consider is creature passive stealth. The PH indicates a character needs to take an action to hide; however there is one creature that is troublesome to deal with in this way, the poltergeist. The poltergeist is invisible and has a flying speed. My best guess of perceiving this creature when the PCs enter the room is to compare the passive perception of the PCs to the passive stealth of the poltergeist. In the same way, when you have a blind character you may want to compare the passive perception of the blind to the passive stealth of the surrounding creatures. If the blind cannot perceive the breathing, swish of clothing, clearing of throat, step of shoes, or other things creatures do when moving then the blind would not be aware of the creatures.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7122935, member: 6862150"] I'm with crowd that keeps it simple for something like this. I would leave it to the player to ensure they can role-play if their character is aware of the terrain. If you feel the player is role-playing In a way that is breaking your dis-belief, then ask the player about why they feel their character is aware of the terrain. The players answer may help you to better understand their point of view. Once you understand that point of view you can then logically use the same point of view for NPCs. One additional thing to consider is creature passive stealth. The PH indicates a character needs to take an action to hide; however there is one creature that is troublesome to deal with in this way, the poltergeist. The poltergeist is invisible and has a flying speed. My best guess of perceiving this creature when the PCs enter the room is to compare the passive perception of the PCs to the passive stealth of the poltergeist. In the same way, when you have a blind character you may want to compare the passive perception of the blind to the passive stealth of the surrounding creatures. If the blind cannot perceive the breathing, swish of clothing, clearing of throat, step of shoes, or other things creatures do when moving then the blind would not be aware of the creatures. [/QUOTE]
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