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Moving while blind
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7123737" data-attributes="member: 6787650"><p>The biggest problem I foresee with making everything difficult terrain is that it doesn't stack. Normally, it costs extra movement to move through an ally's space, over dead bodies, etc., because it's difficult terrain. But if everything is already difficult terrain, then moving through an ally's space or over dead bodies does not slow you down at all, which seems wrong.</p><p></p><p>I prefer the idea of tripping over dead bodies if you're not moving at half-speed. Among other things, that gives players an actual choice to make: do I move at full-speed and risk tripping, or take it slow? (Sort of like the dilemma created by caltrops.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7123737, member: 6787650"] The biggest problem I foresee with making everything difficult terrain is that it doesn't stack. Normally, it costs extra movement to move through an ally's space, over dead bodies, etc., because it's difficult terrain. But if everything is already difficult terrain, then moving through an ally's space or over dead bodies does not slow you down at all, which seems wrong. I prefer the idea of tripping over dead bodies if you're not moving at half-speed. Among other things, that gives players an actual choice to make: do I move at full-speed and risk tripping, or take it slow? (Sort of like the dilemma created by caltrops.) [/QUOTE]
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