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Moving while blind
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<blockquote data-quote="GMMichael" data-source="post: 7123757" data-attributes="member: 6685730"><p>True words. Unless you're fighting on dwarven marble, with a gnome on the sidelines with a broom, waiting to run in and sweep the floor up as PCs dirty it...that ground will be hard to navigate when blind.</p><p></p><p>I wouldn't slow PCs down though. Let them slow themselves if they want to avoid tripping. If they don't, acrobatics check. Let them move the entire distance they want to move, and their degree of failure on the check indicates how far they got before stumbling. On a 1 - they fall face first, dropping weapons.</p><p></p><p>To illustrate degree of failure: Hogar the Horrible has a face-hugger on his face, but he continues fighting anyway. He wants to move around a table (which WAS covered with place settings, now they're all over the floor) to clobber Tidy Troglodyte. The player moves Hogar up to Tidy, eschewing his chance to move safely at half speed, and rolls his acrobatics against a DC of 12 (move of the stuff he can just kick out of the way). His total is 9, so you move him back about 1/4 of the way, and explain that's where he lost his balance and had to catch himself . . . and crushed a goblet.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7123757, member: 6685730"] True words. Unless you're fighting on dwarven marble, with a gnome on the sidelines with a broom, waiting to run in and sweep the floor up as PCs dirty it...that ground will be hard to navigate when blind. I wouldn't slow PCs down though. Let them slow themselves if they want to avoid tripping. If they don't, acrobatics check. Let them move the entire distance they want to move, and their degree of failure on the check indicates how far they got before stumbling. On a 1 - they fall face first, dropping weapons. To illustrate degree of failure: Hogar the Horrible has a face-hugger on his face, but he continues fighting anyway. He wants to move around a table (which WAS covered with place settings, now they're all over the floor) to clobber Tidy Troglodyte. The player moves Hogar up to Tidy, eschewing his chance to move safely at half speed, and rolls his acrobatics against a DC of 12 (move of the stuff he can just kick out of the way). His total is 9, so you move him back about 1/4 of the way, and explain that's where he lost his balance and had to catch himself . . . and crushed a goblet. [/QUOTE]
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