Evenglare
Adventurer
So they did say that a MP variant to use instead of spells per day. Of course in 3e almost every MP system completely failed for one reason or another. Anyway it seem to me that a MP system this time around almost writes itself. Since 5e's magic system doesn't actually use spell slots in the traditional sense, it feels like you have a list of spells and can essentially use a slot to cast the spell. Breaking it down, it seems like it's actually already is an MP system. Basically you have MP for every spell level (your slots) and you just spend whatever slot to cast a spell of that particular level. It seems only logical to have a complete MP system simply multiply your # of slots you have by the level of the slot, and simply add it all up. So a spell of any particular level costs that amount of MP to cast. Now I understand this gives the caster much much more freedom, but it's not anywhere near the magnitude using my proposed system on 3.x would be. The really big reason that this works is that 5e's vancian's prepared spells are completely divorced from slots per day. Let's take a look at a couple of examples.
You have a level 10 wizard, we are going to compare 3.xe and 5e.
----------3.x----------
# of prepared spells at level 10 (not including cantrips): 26 spells total, but varying in level.
Amount of MP pool: 71 MP.
A large reason this is overpowered is because you assume that you don't need to prepare any spell twice, you simply have it prepared and then you spend mana and use it. This is how 5e works, but seeing as this isn't intentional with 3.x we get crazy overpowered magic.
----------5e----------
# of spells prepared (cantrips are irrelevant): 15
Amount of MP pool: 41
This is LEAGUES below 3.x, and so it's much better at limitations. But that's not the only thing that's a factor, the thing is 5e is set up for the fact that your prepared spells can be cast at higher levels. So if you picked all of your spells that can be boosted, you could theoretically have all level 5 spells.
Now the interesting part is how many times can you cast your highest level spells per day given that a spell of a particular level costs that much MP to cast. So for both editions, the highest level spell wizards get at level 10 is 5th level spells. So in regards to 3.x, you could fire off about 14 level 5 spells per day (amount of MP divided by cost of the spell so 71/5). So lets take a look at 5e wizard, if he were to cast ONLY 5th level spells during the day he could cast a maximum of 8. That's almost HALF of 3.x's spell allotment. So that's only for the max level spells, it gets even more insane if you take a look at lower level spells. A 3.x caster could cast 35! level 2 spells, while the 5e wizard can only cast 20.
Now, comparing editions is one thing, but the real question is does this make the wizard/caster/whatever overpowered in 5th edition. That remains to be seen. While some could argue that it does, I think I would argue that this MP system actually gets rid of the fabled 5 minute workday since the party wouldn't need to rest after you blew your highest spells. This leaves the wizard more room to be prepared for whatever might come your way. What do you think?
You have a level 10 wizard, we are going to compare 3.xe and 5e.
----------3.x----------
# of prepared spells at level 10 (not including cantrips): 26 spells total, but varying in level.
Amount of MP pool: 71 MP.
A large reason this is overpowered is because you assume that you don't need to prepare any spell twice, you simply have it prepared and then you spend mana and use it. This is how 5e works, but seeing as this isn't intentional with 3.x we get crazy overpowered magic.
----------5e----------
# of spells prepared (cantrips are irrelevant): 15
Amount of MP pool: 41
This is LEAGUES below 3.x, and so it's much better at limitations. But that's not the only thing that's a factor, the thing is 5e is set up for the fact that your prepared spells can be cast at higher levels. So if you picked all of your spells that can be boosted, you could theoretically have all level 5 spells.
Now the interesting part is how many times can you cast your highest level spells per day given that a spell of a particular level costs that much MP to cast. So for both editions, the highest level spell wizards get at level 10 is 5th level spells. So in regards to 3.x, you could fire off about 14 level 5 spells per day (amount of MP divided by cost of the spell so 71/5). So lets take a look at 5e wizard, if he were to cast ONLY 5th level spells during the day he could cast a maximum of 8. That's almost HALF of 3.x's spell allotment. So that's only for the max level spells, it gets even more insane if you take a look at lower level spells. A 3.x caster could cast 35! level 2 spells, while the 5e wizard can only cast 20.
Now, comparing editions is one thing, but the real question is does this make the wizard/caster/whatever overpowered in 5th edition. That remains to be seen. While some could argue that it does, I think I would argue that this MP system actually gets rid of the fabled 5 minute workday since the party wouldn't need to rest after you blew your highest spells. This leaves the wizard more room to be prepared for whatever might come your way. What do you think?