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General Tabletop Discussion
*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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<blockquote data-quote="evilbob" data-source="post: 6330879" data-attributes="member: 9789"><p>I agree that a magic point system should be a lot easier. Finally divorcing slots from prepared spells is the key; at this point, the only remaining question is: how much is each spell level worth?</p><p></p><p>Another major benefit is that the upper level spells in 5.0 are nowhere near the game-breaking power of 3.5. I mean, 9th level spells are still 9th level spells, but things in the 5th-7th level are still within the realm of reason. This means power per spell level isn't "more than exponential" quite as badly (which ultimately contributes to the spamming problem).</p><p></p><p>However, I'd still say it's not linear. I don't think a level 1 spell is worth 1 point and a level 2 is worth 2. But it's closer than 3.5, that's for sure.</p><p></p><p>Finally, not being able to increase your total spells via ANY means other than class level is another major boon to making this scalable. Once you start factoring in all the +Int bonuses from 3.5, that would also break things.</p><p></p><p>I'm pretty sure any exercise in creating a spell point system before November will likely be a bit redundant, since I really believe there will be an optional point system in the DMG. But we can always try and see how close we get.</p><p></p><p>Edit: Another biggie is the complete release of cantrips from this system. I mean, it's not like you can't cast Ray of Frost <em>all day long</em> regardless of spell points, so that's thankfully no longer a concern.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6330879, member: 9789"] I agree that a magic point system should be a lot easier. Finally divorcing slots from prepared spells is the key; at this point, the only remaining question is: how much is each spell level worth? Another major benefit is that the upper level spells in 5.0 are nowhere near the game-breaking power of 3.5. I mean, 9th level spells are still 9th level spells, but things in the 5th-7th level are still within the realm of reason. This means power per spell level isn't "more than exponential" quite as badly (which ultimately contributes to the spamming problem). However, I'd still say it's not linear. I don't think a level 1 spell is worth 1 point and a level 2 is worth 2. But it's closer than 3.5, that's for sure. Finally, not being able to increase your total spells via ANY means other than class level is another major boon to making this scalable. Once you start factoring in all the +Int bonuses from 3.5, that would also break things. I'm pretty sure any exercise in creating a spell point system before November will likely be a bit redundant, since I really believe there will be an optional point system in the DMG. But we can always try and see how close we get. Edit: Another biggie is the complete release of cantrips from this system. I mean, it's not like you can't cast Ray of Frost [I]all day long[/I] regardless of spell points, so that's thankfully no longer a concern. [/QUOTE]
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Community
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*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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