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General Tabletop Discussion
*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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<blockquote data-quote="evilbob" data-source="post: 6330916" data-attributes="member: 9789"><p>I guess the classic issue in MP systems is: whatever point value you assign to the levels, you're either going to make spamming high-level spells worse, or low-level spells. For example, again using a 10th level wizard:</p><p></p><p>Assigning straight-up 1=1, 2=2, 3=3, 4=4, 5=5, you get the 41 points mentioned above. In this case, someone could choose to cast their 5th level spells 8 times, or their 1st level spells 41 times. Not too good.</p><p></p><p>However, if we move to a more exponential scale, some things get better but others are worse. For example, if 1=2, 2=3, 3=5, 4=9, 5=15, that gives you 89 points. The good side is that you can only cast your 5th level spells 5 times - but now you can cast your 1st level spells 44 times. The more distance you put between the spell costs, the fewer high-level spells you can spam, but the MORE low-level spells you can spam.</p><p></p><p>You can also try removing total spell points to make it work out. So, again using the same setup with 1=1, 2=2, etc., but this time subtracting 1 from every single spell slot value on the chart, you get a much more manageable 25 points. That means you can only cast your max level spells 5 times, and your first level spells 25 times. But you have 5 fewer total spells you can cast at the "normal" level, compared to the current Basic wizard. Is that a reasonable trade for the flexibility? Hard to say. Also, this system doesn't really work at levels 1, 2, or any of the levels where you get only 1 spell slot.</p><p></p><p>In the end, the most likely outcome is that you are going to end up with a custom chart that doesn't actually resemble the current Basic wizard chart, but it's more customized based on what is reasonable at each level. And since you've started redesigning it at the core level, you no longer have a simple translation you can use, and it all becomes a matter of subjective balancing again. And it starts early: even at level 3, I wouldn't give 8 points. Something more like 7 feels better. And you'd have to make that call at every level.</p><p></p><p>So maybe in the end the whole thing isn't really that much easier?</p></blockquote><p></p>
[QUOTE="evilbob, post: 6330916, member: 9789"] I guess the classic issue in MP systems is: whatever point value you assign to the levels, you're either going to make spamming high-level spells worse, or low-level spells. For example, again using a 10th level wizard: Assigning straight-up 1=1, 2=2, 3=3, 4=4, 5=5, you get the 41 points mentioned above. In this case, someone could choose to cast their 5th level spells 8 times, or their 1st level spells 41 times. Not too good. However, if we move to a more exponential scale, some things get better but others are worse. For example, if 1=2, 2=3, 3=5, 4=9, 5=15, that gives you 89 points. The good side is that you can only cast your 5th level spells 5 times - but now you can cast your 1st level spells 44 times. The more distance you put between the spell costs, the fewer high-level spells you can spam, but the MORE low-level spells you can spam. You can also try removing total spell points to make it work out. So, again using the same setup with 1=1, 2=2, etc., but this time subtracting 1 from every single spell slot value on the chart, you get a much more manageable 25 points. That means you can only cast your max level spells 5 times, and your first level spells 25 times. But you have 5 fewer total spells you can cast at the "normal" level, compared to the current Basic wizard. Is that a reasonable trade for the flexibility? Hard to say. Also, this system doesn't really work at levels 1, 2, or any of the levels where you get only 1 spell slot. In the end, the most likely outcome is that you are going to end up with a custom chart that doesn't actually resemble the current Basic wizard chart, but it's more customized based on what is reasonable at each level. And since you've started redesigning it at the core level, you no longer have a simple translation you can use, and it all becomes a matter of subjective balancing again. And it starts early: even at level 3, I wouldn't give 8 points. Something more like 7 feels better. And you'd have to make that call at every level. So maybe in the end the whole thing isn't really that much easier? [/QUOTE]
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MP system, easier than ever, this time around.... i think.
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