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General Tabletop Discussion
*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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<blockquote data-quote="evilbob" data-source="post: 6330941" data-attributes="member: 9789"><p>Hmm, I think I see more groundwork potentially for an MP system working in the chart now that I look at it more. I see that at level 12, 14, and 16, you get NO new spell slots. Additionally, the only times you get additional spell slots that aren't max level are levels 3, 9, 18, 19, and 20, and each of those levels only grants you 1 extra (1st, 4th, 5th, 6th, and 7th, respectively). That's a MUCH tighter system.</p><p></p><p>Ok, so here's my guess at what the spell point system will be. Basically, this takes the normal chart and uses the very minor "rule" that you only add points for the highest level spell slots you receive. For example: at level 3 you get 4 more points instead of 5. It's not too much different but it does sacrifice a few points here and there. I was just sort of winging it at level 19 and 20, but at that high of a level there's less concern.</p><p></p><p>if 1=1, 2=2, 3=3, 4=4, 5=5, etc.</p><p></p><p>1 - 2</p><p>2 - 3</p><p>3 - 7</p><p>4 - 9</p><p>5 - 15</p><p>6 - 18</p><p>7 - 22</p><p>8 - 26</p><p>9 - 31</p><p>10 - 36</p><p>11 - 42</p><p>12 - 42</p><p>13 - 49</p><p>14 - 49</p><p>15 - 57</p><p>16 - 57</p><p>17 - 66</p><p>18 - 66</p><p>19 - 70</p><p>20 - 75</p><p></p><p>Another thing to figure out is how much you should get from resting ("arcane recovery"). Technically it should be a total number of points equal to 1/2 your wizard level rounded down (minimum 1). I guess you could add the caveat "and never more than 6" to best respect the "not higher than 6th level." That's slightly more restrictive but again probably worth the flexibility. Or you could just ignore it.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6330941, member: 9789"] Hmm, I think I see more groundwork potentially for an MP system working in the chart now that I look at it more. I see that at level 12, 14, and 16, you get NO new spell slots. Additionally, the only times you get additional spell slots that aren't max level are levels 3, 9, 18, 19, and 20, and each of those levels only grants you 1 extra (1st, 4th, 5th, 6th, and 7th, respectively). That's a MUCH tighter system. Ok, so here's my guess at what the spell point system will be. Basically, this takes the normal chart and uses the very minor "rule" that you only add points for the highest level spell slots you receive. For example: at level 3 you get 4 more points instead of 5. It's not too much different but it does sacrifice a few points here and there. I was just sort of winging it at level 19 and 20, but at that high of a level there's less concern. if 1=1, 2=2, 3=3, 4=4, 5=5, etc. 1 - 2 2 - 3 3 - 7 4 - 9 5 - 15 6 - 18 7 - 22 8 - 26 9 - 31 10 - 36 11 - 42 12 - 42 13 - 49 14 - 49 15 - 57 16 - 57 17 - 66 18 - 66 19 - 70 20 - 75 Another thing to figure out is how much you should get from resting ("arcane recovery"). Technically it should be a total number of points equal to 1/2 your wizard level rounded down (minimum 1). I guess you could add the caveat "and never more than 6" to best respect the "not higher than 6th level." That's slightly more restrictive but again probably worth the flexibility. Or you could just ignore it. [/QUOTE]
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MP system, easier than ever, this time around.... i think.
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