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General Tabletop Discussion
*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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<blockquote data-quote="DreamChaser" data-source="post: 6337432" data-attributes="member: 1190"><p>I think that when approaching SP, one of the core issues is that if you approach it as just a revamp of the spell slot system, you've gained essentially nothing. Right now a 10th level wizard (Arcane Recovery aside) can cast 15 first level spells per day and most of those would be a level bump for the spell (more effect on many)</p><p></p><p>A straight across conversion gives SP casters many more 1st levels but no level bump.</p><p></p><p>My view is that SP must be a paradigm shift in order to really justify the change.</p><p></p><p>What wizards had fewer SP and higher SP costs for spells but a lower "inflation" rate for level bumps.</p><p></p><p>Something like 4 SP at 1st plus 2 per level. (22 at 10th, 36 at 17 when 9th level spells appear)</p><p></p><p>Spells cost as follows:</p><p></p><p>1 - 2</p><p>2 - 4</p><p>3 - 6</p><p>4 - 8</p><p>5 - 10</p><p>6 - 15</p><p>7 - 20</p><p>8 - 25</p><p>9 - 30</p><p>* - each +1 level for a base spell costs only 1 additional SP. So a 1st level wizard could cast magic missile at 3rd level for their 4 SP but then they'd be down to just cantrips from then on out.</p><p></p><p>The caster can "recover" their points in some way. Perhaps spending a minute syphoning power. (Specifics would need work). This could be modeled on the Healing Surge concept from 4e or more of a X times per day regain 50% of your maximum SP. </p><p></p><p>The pros: </p><p>greater early flexibility and the improved scaling</p><p>access to high level spells restricted similarly to slot system. in any given encounter, a SP caster will only be able to get off 1 maybe two of their 6-9 spells.</p><p></p><p>The cons:</p><p>The SP recovery system adds another layer of complexity</p><p>Long encounters at high level can cripple the SP caster more than the slot caster.</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 6337432, member: 1190"] I think that when approaching SP, one of the core issues is that if you approach it as just a revamp of the spell slot system, you've gained essentially nothing. Right now a 10th level wizard (Arcane Recovery aside) can cast 15 first level spells per day and most of those would be a level bump for the spell (more effect on many) A straight across conversion gives SP casters many more 1st levels but no level bump. My view is that SP must be a paradigm shift in order to really justify the change. What wizards had fewer SP and higher SP costs for spells but a lower "inflation" rate for level bumps. Something like 4 SP at 1st plus 2 per level. (22 at 10th, 36 at 17 when 9th level spells appear) Spells cost as follows: 1 - 2 2 - 4 3 - 6 4 - 8 5 - 10 6 - 15 7 - 20 8 - 25 9 - 30 * - each +1 level for a base spell costs only 1 additional SP. So a 1st level wizard could cast magic missile at 3rd level for their 4 SP but then they'd be down to just cantrips from then on out. The caster can "recover" their points in some way. Perhaps spending a minute syphoning power. (Specifics would need work). This could be modeled on the Healing Surge concept from 4e or more of a X times per day regain 50% of your maximum SP. The pros: greater early flexibility and the improved scaling access to high level spells restricted similarly to slot system. in any given encounter, a SP caster will only be able to get off 1 maybe two of their 6-9 spells. The cons: The SP recovery system adds another layer of complexity Long encounters at high level can cripple the SP caster more than the slot caster. [/QUOTE]
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MP system, easier than ever, this time around.... i think.
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