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General Tabletop Discussion
*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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<blockquote data-quote="evilbob" data-source="post: 6338159" data-attributes="member: 9789"><p>I'm not sure the 5-minute workday problem would be any better or worse with MP. If a Basic 10th level wizard casts both level 5, three level 4, and one level 3 spell slots in one battle, that's the same as an MP wizard casting over half their MP in one battle; both of them will be severely short on resources and put pressure on the party to rest to recover their abilities. And while the MP wizard may blow through resources even faster, even if they spend half their MP they can still cast max-level spells, while the Basic wizard cannot - so it's really hard to say who would want to rest more often. I think the 5-minute workday will ultimately come down to expectations and story - i.e. what player expectations are and what the story can reasonably accommodate. Reading recently that they believe encounters are "balanced" along the idea that you can fight two hard battles per long rest was probably the biggest step toward solving this problem I've ever seen; MP vs. spell slots won't make nearly the same impact.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6338159, member: 9789"] I'm not sure the 5-minute workday problem would be any better or worse with MP. If a Basic 10th level wizard casts both level 5, three level 4, and one level 3 spell slots in one battle, that's the same as an MP wizard casting over half their MP in one battle; both of them will be severely short on resources and put pressure on the party to rest to recover their abilities. And while the MP wizard may blow through resources even faster, even if they spend half their MP they can still cast max-level spells, while the Basic wizard cannot - so it's really hard to say who would want to rest more often. I think the 5-minute workday will ultimately come down to expectations and story - i.e. what player expectations are and what the story can reasonably accommodate. Reading recently that they believe encounters are "balanced" along the idea that you can fight two hard battles per long rest was probably the biggest step toward solving this problem I've ever seen; MP vs. spell slots won't make nearly the same impact. [/QUOTE]
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Community
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*Dungeons & Dragons
MP system, easier than ever, this time around.... i think.
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