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General Tabletop Discussion
*Pathfinder & Starfinder
MP2: Cunning Sneak/Stealth questions
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<blockquote data-quote="KidSnide" data-source="post: 5094703" data-attributes="member: 54710"><p>I don't have MP2 in front of me, but my recollection was that one of the Stealthy build's major advantages is that a stealthy rogue could make a stealth check based on only regular cover or concealment (but not the cover you get from standing behind your allies). That should make getting stealth a lot easier.</p><p></p><p></p><p></p><p>I believe SabreCat is correct. This is one of the reasons that a shift/move-and-attack power is good for a rogue. If a rogue takes a move action to get into position and then attacks, the move action has the potential to break stealth. If a rogue uses a power that lets him move from cover and attack <em>as a single power</em>, then the attack gets the benefit of however hidden the rogue was before the move.</p><p></p><p>This is why Deft Strike, IME, is the essential must-take rogue at-will. It lets you reliably move out of superior cover and make your ranged attack while still having a move action to duck back behind superior cover to re-establish stealth. This is an important ability because superior cover is typically not a space you can attack from. With a stealth rogue build, you can attack and re-stealth from regular cover, making manuevering less complicated.</p><p></p><p></p><p></p><p>I've played with a few rogues with different levels of rules talent. IME, it will be an unbearable nightmare until both you at PCat learn how the stealth rules work. After that, you'll have trouble figuring out why anyone found it confusing in the first place. (It's real easy once you get used to identifying the squares that give you cover.)</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5094703, member: 54710"] I don't have MP2 in front of me, but my recollection was that one of the Stealthy build's major advantages is that a stealthy rogue could make a stealth check based on only regular cover or concealment (but not the cover you get from standing behind your allies). That should make getting stealth a lot easier. I believe SabreCat is correct. This is one of the reasons that a shift/move-and-attack power is good for a rogue. If a rogue takes a move action to get into position and then attacks, the move action has the potential to break stealth. If a rogue uses a power that lets him move from cover and attack [i]as a single power[/i], then the attack gets the benefit of however hidden the rogue was before the move. This is why Deft Strike, IME, is the essential must-take rogue at-will. It lets you reliably move out of superior cover and make your ranged attack while still having a move action to duck back behind superior cover to re-establish stealth. This is an important ability because superior cover is typically not a space you can attack from. With a stealth rogue build, you can attack and re-stealth from regular cover, making manuevering less complicated. I've played with a few rogues with different levels of rules talent. IME, it will be an unbearable nightmare until both you at PCat learn how the stealth rules work. After that, you'll have trouble figuring out why anyone found it confusing in the first place. (It's real easy once you get used to identifying the squares that give you cover.) -KS [/QUOTE]
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MP2: Cunning Sneak/Stealth questions
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