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MP2: Cunning Sneak/Stealth questions
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<blockquote data-quote="KidSnide" data-source="post: 5108019" data-attributes="member: 54710"><p>Under normal circumstances, you make a Stealth check at the end of a Move action. </p><p></p><p>I read "After the shift, you can make a Stealth check to become hidden." to be an exception to that rule. In other words, Fleeting Spirit Strike (and other similar powers) gives you the ability to make a stealth check during the power, which otherwise you wouldn't be able to do. For example, you can't use Deft Strike to move into superior cover and then hide because Deft Strike is not a Move Action. Fleeting Strike is better.</p><p></p><p>Accordingly, I don't think Fleeting Strike is an exception to any of the other stealth rules. So, this is how I see it working:</p><p></p><p><strong>1) If You Start Hidden</strong></p><p>You can use the first shift to move into position. Making a stealth check here is mostly useless because you are already hidden.</p><p></p><p>Needless pedantic complexity behind the spoiler block:</p><p>[SBLOCK]It's only "mostly useless" because maybe you're not hidden from all the enemies, so you might want a second shot at hiding from a super-perceptive enemy with some sort of immediate power.</p><p></p><p>Also, while we're getting super-pedantic, if you shifted more than 2 squares, you need to make a stealth check to stay hidden because shifting more than 2 squares triggers the "Keep Still" part of the stealth rules. However, this "Keep Still" stealth check is totally irrelevant because (1) even if you are revealed, you gain the benefit of stealth through the end of the action under the "Not Remaining Hidden" rule, and (2) you're going to be revealed anyway when you attack <strong><em>right now</em></strong>.</p><p></p><p>[/SBLOCK]</p><p>Then you can attack. Whether or not you kept cover with the initial shift, attacking ends your hidden status, but that's OK because it's all a part of the same action and you keep the benefit of being hidden.</p><p></p><p>Then you can shift again, but you can't make a stealth check because of the "Not Remaining Hidden" rule:</p><p><strong>Not Remaining Hidden:</strong> If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. <strong><em>You can’t become hidden again as part of that same action.</em></strong></p><p></p><p>If you start hidden and want to finish hidden, you need to use your move action to make the stealth check at the end of your turn.</p><p></p><p><strong>2) You start unhidden and want to attack from hiding</strong></p><p>If you start your turn unhidden, then you can use the first shift to move into cover (regular or superior - it doesn't matter because you're a Cunning Sneak) and then you get to make a Stealth check because the power is an exception to the normal rule.</p><p></p><p>Then you attack, same as above.</p><p></p><p>Then you shift again, same as above. If you want to end the turn hidden, you have to use your move action.</p><p></p><p><strong>3) You start unhidden, don't care about attacking from hiding, but want to end hidden.</strong></p><p>If you start your turn unhidden, you can also use your first shift to move into, say, a flanking position. (Or, you could just get close to a dazed guy, or use any of the many other ways of getting combat advantage.)</p><p></p><p>Then you attack. You don't gain any benefit of being hidden because you never were.</p><p></p><p>Then you shift again. If you shifted into cover (again the type doesn't matter because you're a Cunning Sneak) you can make a stealth check because the power makes an exception to the usual rule of when you can make one. </p><p></p><p>Unlike examples #1 and #2, you never fell under the "Not Remaining Hidden" rule because you had never been hidden. So, in this example you could get your attack off and then end up hidden without using a Move Action. (This could be very useful if - for example - you're dazed or needed to use your Move Action to get in range.)</p><p></p><p>-KS</p><p></p><p>P.S. Just to be clear, I'm not saying anything different from DracoSuave. I just thought it might be easier to understand if I spelled out the scenarios.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5108019, member: 54710"] Under normal circumstances, you make a Stealth check at the end of a Move action. I read "After the shift, you can make a Stealth check to become hidden." to be an exception to that rule. In other words, Fleeting Spirit Strike (and other similar powers) gives you the ability to make a stealth check during the power, which otherwise you wouldn't be able to do. For example, you can't use Deft Strike to move into superior cover and then hide because Deft Strike is not a Move Action. Fleeting Strike is better. Accordingly, I don't think Fleeting Strike is an exception to any of the other stealth rules. So, this is how I see it working: [b]1) If You Start Hidden[/b] You can use the first shift to move into position. Making a stealth check here is mostly useless because you are already hidden. Needless pedantic complexity behind the spoiler block: [SBLOCK]It's only "mostly useless" because maybe you're not hidden from all the enemies, so you might want a second shot at hiding from a super-perceptive enemy with some sort of immediate power. Also, while we're getting super-pedantic, if you shifted more than 2 squares, you need to make a stealth check to stay hidden because shifting more than 2 squares triggers the "Keep Still" part of the stealth rules. However, this "Keep Still" stealth check is totally irrelevant because (1) even if you are revealed, you gain the benefit of stealth through the end of the action under the "Not Remaining Hidden" rule, and (2) you're going to be revealed anyway when you attack [b][i]right now[/i][/b][i][/i]. [/SBLOCK] Then you can attack. Whether or not you kept cover with the initial shift, attacking ends your hidden status, but that's OK because it's all a part of the same action and you keep the benefit of being hidden. Then you can shift again, but you can't make a stealth check because of the "Not Remaining Hidden" rule: [b]Not Remaining Hidden:[/b] If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. [b][i]You can’t become hidden again as part of that same action.[/i][/b] If you start hidden and want to finish hidden, you need to use your move action to make the stealth check at the end of your turn. [b]2) You start unhidden and want to attack from hiding[/b] If you start your turn unhidden, then you can use the first shift to move into cover (regular or superior - it doesn't matter because you're a Cunning Sneak) and then you get to make a Stealth check because the power is an exception to the normal rule. Then you attack, same as above. Then you shift again, same as above. If you want to end the turn hidden, you have to use your move action. [b]3) You start unhidden, don't care about attacking from hiding, but want to end hidden.[/b] If you start your turn unhidden, you can also use your first shift to move into, say, a flanking position. (Or, you could just get close to a dazed guy, or use any of the many other ways of getting combat advantage.) Then you attack. You don't gain any benefit of being hidden because you never were. Then you shift again. If you shifted into cover (again the type doesn't matter because you're a Cunning Sneak) you can make a stealth check because the power makes an exception to the usual rule of when you can make one. Unlike examples #1 and #2, you never fell under the "Not Remaining Hidden" rule because you had never been hidden. So, in this example you could get your attack off and then end up hidden without using a Move Action. (This could be very useful if - for example - you're dazed or needed to use your Move Action to get in range.) -KS P.S. Just to be clear, I'm not saying anything different from DracoSuave. I just thought it might be easier to understand if I spelled out the scenarios. [/QUOTE]
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