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MP2: Cunning Sneak/Stealth questions
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<blockquote data-quote="DracoSuave" data-source="post: 5108995" data-attributes="member: 71571"><p>Well, I'll explain -that- pretty easily.</p><p></p><p>You can have a power that tells you to make a roll in unusual conditions. The power doesn't contradict any rule at all, in fact. Making a stealth roll at times other than a move action doesn't contradict the rule that -allows- you to make a stealth roll during move actions. It merely gives another opportunity to do such.</p><p></p><p>What you fail to notice is that the power does not contradict ANY rule. It does not try to. If it did, it would be worded like 'May a stealth check, even if you've become unhidden this action' or 'make a stealth check to remain hidden'.</p><p></p><p>These powers do not, and therefore do not have a contradiction to the rules.</p><p></p><p>Another example is if you're immobilized. Having a power that tells you to shift doesn't allow you to shift when you're immobilized.</p><p></p><p>And a more absurd example would be damage rolls. Powers don't state all possible damage bonuses that could apply; if things worked as you claim, then powers could never do more damage than stated in their text. Obviously, this cannot be the case.</p><p></p><p>'It's a power that does it' is not contradiction enough. It actually has to -contradict- the rules to not be governed BY the rule.</p><p></p><p></p><p></p><p>---------------</p><p></p><p></p><p>As for the fluff: There's two kinds of Cunning Sneak powers. Some of them require stealth, and others grant you stealth.</p><p></p><p>The first is for coming out of ambush, and the second is for going back into ambush.</p><p></p><p>You're using a power incorrectly in this instance... so you're jumping someone, and then trying to get back into hiding, when the technique is not meant for jumping out at someone. That makes its execution clumbsy.</p><p></p><p>There ARE powers, however, that allow you to jump out, hit someone, then jump back in, and they are not so clumbsy.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5108995, member: 71571"] Well, I'll explain -that- pretty easily. You can have a power that tells you to make a roll in unusual conditions. The power doesn't contradict any rule at all, in fact. Making a stealth roll at times other than a move action doesn't contradict the rule that -allows- you to make a stealth roll during move actions. It merely gives another opportunity to do such. What you fail to notice is that the power does not contradict ANY rule. It does not try to. If it did, it would be worded like 'May a stealth check, even if you've become unhidden this action' or 'make a stealth check to remain hidden'. These powers do not, and therefore do not have a contradiction to the rules. Another example is if you're immobilized. Having a power that tells you to shift doesn't allow you to shift when you're immobilized. And a more absurd example would be damage rolls. Powers don't state all possible damage bonuses that could apply; if things worked as you claim, then powers could never do more damage than stated in their text. Obviously, this cannot be the case. 'It's a power that does it' is not contradiction enough. It actually has to -contradict- the rules to not be governed BY the rule. --------------- As for the fluff: There's two kinds of Cunning Sneak powers. Some of them require stealth, and others grant you stealth. The first is for coming out of ambush, and the second is for going back into ambush. You're using a power incorrectly in this instance... so you're jumping someone, and then trying to get back into hiding, when the technique is not meant for jumping out at someone. That makes its execution clumbsy. There ARE powers, however, that allow you to jump out, hit someone, then jump back in, and they are not so clumbsy. [/QUOTE]
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MP2: Cunning Sneak/Stealth questions
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